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The cube of doom: A bimanual perceptual user experience

This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision...

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Bibliographic Details
Main Authors: Debarba, H, Franz, J, Reus, V, Maciel, A, Nedel, L
Format: Conference Proceeding
Language:English
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Summary:This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.
DOI:10.1109/3DUI.2011.5759240