Loading…
The cube of doom: A bimanual perceptual user experience
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | |
container_end_page | 132 |
container_issue | |
container_start_page | 131 |
container_title | |
container_volume | |
creator | Debarba, H Franz, J Reus, V Maciel, A Nedel, L |
description | This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments. |
doi_str_mv | 10.1109/3DUI.2011.5759240 |
format | conference_proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5759240</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5759240</ieee_id><sourcerecordid>5759240</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-776ef4700f83f00a5d0e96b4d38eb007f4760d8076efd1caca9c8a1dae134a2d3</originalsourceid><addsrcrecordid>eNpFT01Lw0AQXRFBrf0B4mX_QOJM9ttbqVYLBS_xXDa7sxhpm5A0oP_eLRacy8yb93hvhrF7hBIR3KN4_liXFSCWyihXSbhgtyiVMQBa6st_IOw1m4_jF-TSlTFK3TBTfxIPU0O8Szx23f6JL3jT7v1h8jve0xCoP57GaaSB03fetHQIdMeukt-NND_3GatXL_Xyrdi8v66Xi03ROjgWxmhKMmcnKxKAVxHI6UZGYakBMJnTEC2cZBGDD94F6zF6QiF9FcWMPfzZtkS07Yd82PCzPf8pfgFVE0X6</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>The cube of doom: A bimanual perceptual user experience</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Debarba, H ; Franz, J ; Reus, V ; Maciel, A ; Nedel, L</creator><creatorcontrib>Debarba, H ; Franz, J ; Reus, V ; Maciel, A ; Nedel, L</creatorcontrib><description>This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.</description><identifier>ISBN: 1457700638</identifier><identifier>ISBN: 9781457700637</identifier><identifier>EISBN: 1457700646</identifier><identifier>EISBN: 9781457700644</identifier><identifier>DOI: 10.1109/3DUI.2011.5759240</identifier><language>eng</language><publisher>IEEE</publisher><subject>H.5.2 User Interfaces [Input devices and strategies]: 3D Interaction</subject><ispartof>2011 IEEE Symposium on 3D User Interfaces (3DUI), 2011, p.131-132</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5759240$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,778,782,787,788,2054,27908,54903</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5759240$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Debarba, H</creatorcontrib><creatorcontrib>Franz, J</creatorcontrib><creatorcontrib>Reus, V</creatorcontrib><creatorcontrib>Maciel, A</creatorcontrib><creatorcontrib>Nedel, L</creatorcontrib><title>The cube of doom: A bimanual perceptual user experience</title><title>2011 IEEE Symposium on 3D User Interfaces (3DUI)</title><addtitle>3DUI</addtitle><description>This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.</description><subject>H.5.2 User Interfaces [Input devices and strategies]: 3D Interaction</subject><isbn>1457700638</isbn><isbn>9781457700637</isbn><isbn>1457700646</isbn><isbn>9781457700644</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNpFT01Lw0AQXRFBrf0B4mX_QOJM9ttbqVYLBS_xXDa7sxhpm5A0oP_eLRacy8yb93hvhrF7hBIR3KN4_liXFSCWyihXSbhgtyiVMQBa6st_IOw1m4_jF-TSlTFK3TBTfxIPU0O8Szx23f6JL3jT7v1h8jve0xCoP57GaaSB03fetHQIdMeukt-NND_3GatXL_Xyrdi8v66Xi03ROjgWxmhKMmcnKxKAVxHI6UZGYakBMJnTEC2cZBGDD94F6zF6QiF9FcWMPfzZtkS07Yd82PCzPf8pfgFVE0X6</recordid><startdate>201103</startdate><enddate>201103</enddate><creator>Debarba, H</creator><creator>Franz, J</creator><creator>Reus, V</creator><creator>Maciel, A</creator><creator>Nedel, L</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201103</creationdate><title>The cube of doom: A bimanual perceptual user experience</title><author>Debarba, H ; Franz, J ; Reus, V ; Maciel, A ; Nedel, L</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-776ef4700f83f00a5d0e96b4d38eb007f4760d8076efd1caca9c8a1dae134a2d3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>H.5.2 User Interfaces [Input devices and strategies]: 3D Interaction</topic><toplevel>online_resources</toplevel><creatorcontrib>Debarba, H</creatorcontrib><creatorcontrib>Franz, J</creatorcontrib><creatorcontrib>Reus, V</creatorcontrib><creatorcontrib>Maciel, A</creatorcontrib><creatorcontrib>Nedel, L</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Debarba, H</au><au>Franz, J</au><au>Reus, V</au><au>Maciel, A</au><au>Nedel, L</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>The cube of doom: A bimanual perceptual user experience</atitle><btitle>2011 IEEE Symposium on 3D User Interfaces (3DUI)</btitle><stitle>3DUI</stitle><date>2011-03</date><risdate>2011</risdate><spage>131</spage><epage>132</epage><pages>131-132</pages><isbn>1457700638</isbn><isbn>9781457700637</isbn><eisbn>1457700646</eisbn><eisbn>9781457700644</eisbn><abstract>This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.</abstract><pub>IEEE</pub><doi>10.1109/3DUI.2011.5759240</doi><tpages>2</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 1457700638 |
ispartof | 2011 IEEE Symposium on 3D User Interfaces (3DUI), 2011, p.131-132 |
issn | |
language | eng |
recordid | cdi_ieee_primary_5759240 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | H.5.2 User Interfaces [Input devices and strategies]: 3D Interaction |
title | The cube of doom: A bimanual perceptual user experience |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-17T04%3A22%3A49IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=The%20cube%20of%20doom:%20A%20bimanual%20perceptual%20user%20experience&rft.btitle=2011%20IEEE%20Symposium%20on%203D%20User%20Interfaces%20(3DUI)&rft.au=Debarba,%20H&rft.date=2011-03&rft.spage=131&rft.epage=132&rft.pages=131-132&rft.isbn=1457700638&rft.isbn_list=9781457700637&rft_id=info:doi/10.1109/3DUI.2011.5759240&rft.eisbn=1457700646&rft.eisbn_list=9781457700644&rft_dat=%3Cieee_6IE%3E5759240%3C/ieee_6IE%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i90t-776ef4700f83f00a5d0e96b4d38eb007f4760d8076efd1caca9c8a1dae134a2d3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5759240&rfr_iscdi=true |