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Methods for virtual human bones and movement control
Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and an...
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creator | Zhao Jianyang Ding Weihong Chen Jingmei Gu Fayun Liu HaiPing |
description | Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on three-dimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. It can be used for robot, medical education, telemedicine, and other fields of human motion research. |
doi_str_mv | 10.1109/CISP.2011.6100489 |
format | conference_proceeding |
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There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on three-dimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. 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identifier | ISBN: 1424493048 |
ispartof | 2011 4th International Congress on Image and Signal Processing, 2011, Vol.3, p.1428-1432 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | 3D Emulator Bones Computational modeling Human Bone Modeling Humans Mathematical model Movement Control Solid modeling Sports Attitude Solution Three dimensional displays |
title | Methods for virtual human bones and movement control |
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