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Methods for virtual human bones and movement control

Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and an...

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Main Authors: Zhao Jianyang, Ding Weihong, Chen Jingmei, Gu Fayun, Liu HaiPing
Format: Conference Proceeding
Language:English
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creator Zhao Jianyang
Ding Weihong
Chen Jingmei
Gu Fayun
Liu HaiPing
description Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on three-dimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. It can be used for robot, medical education, telemedicine, and other fields of human motion research.
doi_str_mv 10.1109/CISP.2011.6100489
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects 3D Emulator
Bones
Computational modeling
Human Bone Modeling
Humans
Mathematical model
Movement Control
Solid modeling
Sports Attitude Solution
Three dimensional displays
title Methods for virtual human bones and movement control
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