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Blended reality characters

We present the idea and formative design of a blended reality character, a new class of character able to maintain visual and kinetic continuity between the fully physical and fully virtual. The interactive character's embodiment fluidly transitions from an animated character on-screen to a sma...

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Bibliographic Details
Main Authors: Robert, David, Breazeal, Cynthia
Format: Conference Proceeding
Language:English
Subjects:
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Summary:We present the idea and formative design of a blended reality character, a new class of character able to maintain visual and kinetic continuity between the fully physical and fully virtual. The interactive character's embodiment fluidly transitions from an animated character on-screen to a small, alphabet block-shaped mobile robot designed as a platform for informal learning through play. We present the design and results of our study with thirty-four children aged three and a half to seven conducted using non-reactive, unobtrusive observational methods and a validated evaluation instrument. Our claim is that young children have accepted the idea, persistence and continuity of blended reality characters. Furthermore, we found that children are more deeply engaged with blended reality characters and are more fully immersed in blended reality play as co-protagonists in the experience, in comparison to interactions with strictly screen-based representations. As substantiated through the use of quantitative and qualitative analysis of drawings and verbal utterances, the study shows that young children produce longer, detailed and more imaginative descriptions of their experiences following blended reality play. The desire to continue engaging in blended reality play as expressed by children's verbal requests to revisit and extend their play time with the character positively affirms the potential for the development of an informal learning platform with sustained appeal to young children.
ISSN:2167-2121
2167-2148
DOI:10.1145/2157689.2157810