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Concrete programming paradigm for kinetic typography
The authors present a visual environment for the construction and observation of scripted computational structures. The visual instruction set consists of typographic operators such as color, alignment, and size, enabling the user to create free-form designs of kinetic typography. The environment re...
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creator | Chao, C.M. Maeda, J. |
description | The authors present a visual environment for the construction and observation of scripted computational structures. The visual instruction set consists of typographic operators such as color, alignment, and size, enabling the user to create free-form designs of kinetic typography. The environment represents a unique class of computational environments where kinetic typographic design is recursively produced by kinetic typography. The visual nature of the system is inspired by a spatially structured type of poetry known as "concrete poetry", where the arrangement of words takes on form. Hence they refer to the systems as a form of "concrete programming". |
doi_str_mv | 10.1109/VL.1997.626618 |
format | conference_proceeding |
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Hence they refer to the systems as a form of "concrete programming".</description><subject>Animation</subject><subject>Automatic control</subject><subject>Automation</subject><subject>Chaos</subject><subject>Computer graphics</subject><subject>Concrete</subject><subject>Kinetic theory</subject><subject>Rendering (computer graphics)</subject><subject>Tail</subject><subject>Yarn</subject><issn>1049-2615</issn><isbn>9780818681448</isbn><isbn>0818681446</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1997</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj01LxDAUAAMquK579eApf6A1L03S945S_IKCF_W6pGlSo7YNaS_99yLraS7DwDB2A6IEEHT30ZZAVJdGGgN4xg5Uo0BAg6AUnrMdCEWFNKAv2dWyfAmhNWizY6qZJ5f96nnK85DtOMZp4Mlm28dh5GHO_DtOfo2Or1v6M9Lnds0ugv1Z_OGfe_b--PDWPBft69NLc98WEWq5FlUIThLW5CVgh2QEKCd7kEp31PVGYScDakTpeqmssaqriMBbERBCXVV7dnvqRu_9MeU42rwdT4_VL0AtRFc</recordid><startdate>1997</startdate><enddate>1997</enddate><creator>Chao, C.M.</creator><creator>Maeda, J.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1997</creationdate><title>Concrete programming paradigm for kinetic typography</title><author>Chao, C.M. ; Maeda, J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i172t-3ffc29879e218b896014c2d1245b9bd648b2f85882cd24a6a4b3991ea0f81f733</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1997</creationdate><topic>Animation</topic><topic>Automatic control</topic><topic>Automation</topic><topic>Chaos</topic><topic>Computer graphics</topic><topic>Concrete</topic><topic>Kinetic theory</topic><topic>Rendering (computer graphics)</topic><topic>Tail</topic><topic>Yarn</topic><toplevel>online_resources</toplevel><creatorcontrib>Chao, C.M.</creatorcontrib><creatorcontrib>Maeda, J.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEL</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Chao, C.M.</au><au>Maeda, J.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Concrete programming paradigm for kinetic typography</atitle><btitle>Proceedings. 1997 IEEE Symposium on Visual Languages (Cat. 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ispartof | Proceedings. 1997 IEEE Symposium on Visual Languages (Cat. No.97TB100180), 1997, p.446-447 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Animation Automatic control Automation Chaos Computer graphics Concrete Kinetic theory Rendering (computer graphics) Tail Yarn |
title | Concrete programming paradigm for kinetic typography |
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