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Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments
Our work focuses on the support of informal learning during museums visits. We consider the use of mobile devices to provide to visitors two categories of situated interactions within the museum : exploration (i.e. to suggest visitors other artworks, styles, themes or artist he may consider) and ass...
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creator | Gicquel, P. Lenne, D. |
description | Our work focuses on the support of informal learning during museums visits. We consider the use of mobile devices to provide to visitors two categories of situated interactions within the museum : exploration (i.e. to suggest visitors other artworks, styles, themes or artist he may consider) and assessment (to allow visitors to assess their knowledge using micro-games). To take into account the situated nature of a museum visit, these interactions are contextualized depending on the visitor's profile (e.g. interest) and physical situation (e.g. artworks around him, history of visit). To that end, we propose a semantic model of artworks and visitor's context and define semantic similarities and contextual adequacy computation over this model to propose relevant interactions depending on the artwork considered by the user together with his cognitive and contextual situation. |
doi_str_mv | 10.1109/ICALT.2012.135 |
format | conference_proceeding |
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To that end, we propose a semantic model of artworks and visitor's context and define semantic similarities and contextual adequacy computation over this model to propose relevant interactions depending on the artwork considered by the user together with his cognitive and contextual situation.</description><subject>Adaptation models</subject><subject>Context</subject><subject>Context modeling</subject><subject>context-aware computing</subject><subject>Cultural differences</subject><subject>Games</subject><subject>informal learning</subject><subject>mobile learning</subject><subject>Ontologies</subject><subject>ontology</subject><subject>semantic similarity</subject><subject>Semantics</subject><issn>2161-3761</issn><issn>2161-377X</issn><isbn>9781467316422</isbn><isbn>1467316423</isbn><isbn>9780769547022</isbn><isbn>0769547028</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNo9j01LAzEQhuMXWGqvXrzkD2xNJtlkcyylaqHgoS14K9k0KyPdrCZpwX_vrhXnMgPP8w68hNxzNuWcmcflfLbaTIFxmHJRXpCJ0RXTypRSM4BLMgKueCG0frv6ZVwqLbiSANf_TPFbMknpg_XTG0zyEbHbhOGdrn1rQ0ZH19jiwUbM6BPNHV2GlOOx9SH3Z9PF1h7oytsYhtTMZTydVQx0W-PXEXN3THQRThi7MMTSHblp7CH5yd8ek83TYjN_KVavz0OrAg3LhYO9VU3jpPGOMc9r5qCutKjAWFMbYb2ohGpA-x54BbIuldsLIQWrelmJMXk4v0Xv_e4zYmvj906BqrgB8QMck1sh</recordid><startdate>201207</startdate><enddate>201207</enddate><creator>Gicquel, P.</creator><creator>Lenne, D.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201207</creationdate><title>Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments</title><author>Gicquel, P. ; Lenne, D.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-c2da6ffc49ec00e1b0c2b873829a9b93ae3836f27e0c2e624b56cd3343081b063</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Adaptation models</topic><topic>Context</topic><topic>Context modeling</topic><topic>context-aware computing</topic><topic>Cultural differences</topic><topic>Games</topic><topic>informal learning</topic><topic>mobile learning</topic><topic>Ontologies</topic><topic>ontology</topic><topic>semantic similarity</topic><topic>Semantics</topic><toplevel>online_resources</toplevel><creatorcontrib>Gicquel, P.</creatorcontrib><creatorcontrib>Lenne, D.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Gicquel, P.</au><au>Lenne, D.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments</atitle><btitle>2012 IEEE 12th International Conference on Advanced Learning Technologies</btitle><stitle>icalt</stitle><date>2012-07</date><risdate>2012</risdate><spage>618</spage><epage>620</epage><pages>618-620</pages><issn>2161-3761</issn><eissn>2161-377X</eissn><isbn>9781467316422</isbn><isbn>1467316423</isbn><eisbn>9780769547022</eisbn><eisbn>0769547028</eisbn><coden>IEEPAD</coden><abstract>Our work focuses on the support of informal learning during museums visits. We consider the use of mobile devices to provide to visitors two categories of situated interactions within the museum : exploration (i.e. to suggest visitors other artworks, styles, themes or artist he may consider) and assessment (to allow visitors to assess their knowledge using micro-games). To take into account the situated nature of a museum visit, these interactions are contextualized depending on the visitor's profile (e.g. interest) and physical situation (e.g. artworks around him, history of visit). To that end, we propose a semantic model of artworks and visitor's context and define semantic similarities and contextual adequacy computation over this model to propose relevant interactions depending on the artwork considered by the user together with his cognitive and contextual situation.</abstract><pub>IEEE</pub><doi>10.1109/ICALT.2012.135</doi><tpages>3</tpages></addata></record> |
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ispartof | 2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012, p.618-620 |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Adaptation models Context Context modeling context-aware computing Cultural differences Games informal learning mobile learning Ontologies ontology semantic similarity Semantics |
title | Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments |
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