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Random decision tree body part recognition using FPGAs
Random decision tree classification is used in a variety of applications, from speech recognition to Web search engines. Decision trees are used in the Microsoft Kinect vision pipeline to recognize human body parts and gestures for a more natural computer-user interface. Tree-based classification ca...
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Main Authors: | , , , |
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Format: | Conference Proceeding |
Language: | eng ; jpn |
Subjects: | |
Online Access: | Request full text |
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Summary: | Random decision tree classification is used in a variety of applications, from speech recognition to Web search engines. Decision trees are used in the Microsoft Kinect vision pipeline to recognize human body parts and gestures for a more natural computer-user interface. Tree-based classification can be taxing, both in terms of computational load and memory bandwidth. This makes highly-optimized hardware implementations attractive, particularly given the strict power and form factor limitations of embedded or mobile platforms. In this paper we present a complete architecture that interfaces the Kinect depth-image sensor to an FPGA-based implementation of the Forest Fire pixel classification algorithm. Key performance parameters, algorithmic improvements and design trade-off are discussed. |
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ISSN: | 1946-147X 1946-1488 |
DOI: | 10.1109/FPL.2012.6339226 |