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Stoachastic Approach for Integrated Rendering of Volumes and Semi-transparent Surfaces
In this paper, we propose a technique for semitransparent rendering, which can integrally handle irregular volumes and polygons without visibility sorting. A projection technique for rendering of the irregular volumes requires a large memory space to calculate the visibility sorting at each viewing...
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Main Authors: | , |
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Format: | Conference Proceeding |
Language: | English |
Online Access: | Request full text |
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Summary: | In this paper, we propose a technique for semitransparent rendering, which can integrally handle irregular volumes and polygons without visibility sorting. A projection technique for rendering of the irregular volumes requires a large memory space to calculate the visibility sorting at each viewing point. To solve the problem, we regard the brightness equation as the expected value of the luminosity of a sampling point along a viewing ray, and we propose a sorting-free approach that simply controls the fragment rendering by using the evaluated opacity value to calculate a rendered image. In our experiments, we applied our technique to several numerical simulation results and confirmed its effectiveness by rendering the volume with its semi-transparent boundary polygons and demonstrating the application of our technique to a high-resolution distributed display system. |
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DOI: | 10.1109/SC.Companion.2012.33 |