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Teaching finite state machines with case method and role play

The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training...

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Main Authors: Joseph, S., Schumm, M., Rummel, O., Soska, A., Reschke, M., Mottok, J., Niemetz, M., Schroll-Decker, I.
Format: Conference Proceeding
Language:English
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creator Joseph, S.
Schumm, M.
Rummel, O.
Soska, A.
Reschke, M.
Mottok, J.
Niemetz, M.
Schroll-Decker, I.
description The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.
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source IEEE Xplore All Conference Series
subjects Case Method
competences
Conferences
Educational institutions
Engineering education
learning arrangement
life-long learning
Programming profession
Role Play
Software engineering
title Teaching finite state machines with case method and role play
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