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Implementation of a social gaming cloud service for mobile and TV devices

This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to e...

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Bibliographic Details
Main Authors: Trsic, Lazar, Veljkovic, Nikola, Punt, Marija, Bjelica, Milan, Predojevic, Mladen
Format: Conference Proceeding
Language:English
Subjects:
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Summary:This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to evaluate the service, an example game was developed and server response times and server load were measured.
DOI:10.1109/TELFOR.2013.6716400