Loading…
Measuring NBA Players' Mood by Mining Athlete-Generated Content
Online athlete-generated content in social media has high potential to become the information source for both team managers and coaches to discern players' mood status and shaky performance before games. In the existing literature, either in psychology or sport analytics, there is a stream of r...
Saved in:
Main Authors: | , |
---|---|
Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | |
container_end_page | 1713 |
container_issue | |
container_start_page | 1706 |
container_title | |
container_volume | |
creator | Xu, Chenyan Yu, Yang |
description | Online athlete-generated content in social media has high potential to become the information source for both team managers and coaches to discern players' mood status and shaky performance before games. In the existing literature, either in psychology or sport analytics, there is a stream of research that investigated the relationship between athletes' mood and the individual sport performance, however, few of them discussed the causality from the social media perspective. In this study, we look deep into the Athlete-generated content (AGC) and aim to provide a more comprehensive framework to sport operators that incorporates players' social media content into their administrative decision-making process. We obtained a unique and extensive dataset of AGC for active NBA players (in the 2012-13 season) from Twitter and apply sentiment analysis technique to measure the general mood polarity of a player. The general mood was then incorporated into econometrics models to examine its effect on players' individual game performance. The results suggest that the mood of NBA player has significant effect on driving sport performance. This paper explores the possibility of using social media data to measure athletes' mood and predicting the sport performance. |
doi_str_mv | 10.1109/HICSS.2015.205 |
format | conference_proceeding |
fullrecord | <record><control><sourceid>proquest_CHZPO</sourceid><recordid>TN_cdi_ieee_primary_7070015</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>7070015</ieee_id><sourcerecordid>1678012710</sourcerecordid><originalsourceid>FETCH-LOGICAL-i241t-6c33bf0bb39002632e343a9d0e9df9df3ccb77228a072e074b46f6d4b2c6dcda3</originalsourceid><addsrcrecordid>eNqFkD1PwzAQhg0CiVK6srBkgyXl_B1PqERAK7WAVJgjO75AUJqU2B367wkqO9LpveF99Jx0hFxSmFIK5na-yNfrKQMqh5BHZGJ0RoU2RnOl5TEZMalZqjLFTsiISg4pVSDPyHkIXwAMBFUjcrdCG3Z93X4kz_ez5LWxe-zDdbLqOp-4fbKq299uFj8bjJg-YYu9jeiTvGsjtvGCnFa2CTj522Py_vjwls_T5cvTIp8t05oJGlNVcu4qcI6b4bTiDLng1nhA46theFk6rRnLLGiGoIUTqlJeOFYqX3rLx-Tm4N323fcOQyw2dSixaWyL3S4UVMuMK8gG97-o0hlQpikM6NUBrRGx2Pb1xvb7QoOG4av8Bxb_ZTc</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype><pqid>1678012710</pqid></control><display><type>conference_proceeding</type><title>Measuring NBA Players' Mood by Mining Athlete-Generated Content</title><source>IEEE Xplore All Conference Series</source><creator>Xu, Chenyan ; Yu, Yang</creator><creatorcontrib>Xu, Chenyan ; Yu, Yang</creatorcontrib><description>Online athlete-generated content in social media has high potential to become the information source for both team managers and coaches to discern players' mood status and shaky performance before games. In the existing literature, either in psychology or sport analytics, there is a stream of research that investigated the relationship between athletes' mood and the individual sport performance, however, few of them discussed the causality from the social media perspective. In this study, we look deep into the Athlete-generated content (AGC) and aim to provide a more comprehensive framework to sport operators that incorporates players' social media content into their administrative decision-making process. We obtained a unique and extensive dataset of AGC for active NBA players (in the 2012-13 season) from Twitter and apply sentiment analysis technique to measure the general mood polarity of a player. The general mood was then incorporated into econometrics models to examine its effect on players' individual game performance. The results suggest that the mood of NBA player has significant effect on driving sport performance. This paper explores the possibility of using social media data to measure athletes' mood and predicting the sport performance.</description><identifier>ISSN: 1530-1605</identifier><identifier>EISSN: 2572-6862</identifier><identifier>EISSN: 1530-1605</identifier><identifier>EISBN: 9781479973675</identifier><identifier>EISBN: 147997367X</identifier><identifier>DOI: 10.1109/HICSS.2015.205</identifier><identifier>CODEN: IEEPAD</identifier><language>eng</language><publisher>IEEE</publisher><subject>Athletes ; Companies ; Data mining ; Decision making ; Digital media ; Games ; Information sources ; Media ; Mood ; Moods ; Players ; Sentiment analysis ; Social networks ; Twitter</subject><ispartof>2015 48th Hawaii International Conference on System Sciences, 2015, p.1706-1713</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/7070015$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,314,776,780,785,786,27903,27904,54534,54911</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/7070015$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Xu, Chenyan</creatorcontrib><creatorcontrib>Yu, Yang</creatorcontrib><title>Measuring NBA Players' Mood by Mining Athlete-Generated Content</title><title>2015 48th Hawaii International Conference on System Sciences</title><addtitle>HICSS</addtitle><description>Online athlete-generated content in social media has high potential to become the information source for both team managers and coaches to discern players' mood status and shaky performance before games. In the existing literature, either in psychology or sport analytics, there is a stream of research that investigated the relationship between athletes' mood and the individual sport performance, however, few of them discussed the causality from the social media perspective. In this study, we look deep into the Athlete-generated content (AGC) and aim to provide a more comprehensive framework to sport operators that incorporates players' social media content into their administrative decision-making process. We obtained a unique and extensive dataset of AGC for active NBA players (in the 2012-13 season) from Twitter and apply sentiment analysis technique to measure the general mood polarity of a player. The general mood was then incorporated into econometrics models to examine its effect on players' individual game performance. The results suggest that the mood of NBA player has significant effect on driving sport performance. This paper explores the possibility of using social media data to measure athletes' mood and predicting the sport performance.</description><subject>Athletes</subject><subject>Companies</subject><subject>Data mining</subject><subject>Decision making</subject><subject>Digital media</subject><subject>Games</subject><subject>Information sources</subject><subject>Media</subject><subject>Mood</subject><subject>Moods</subject><subject>Players</subject><subject>Sentiment analysis</subject><subject>Social networks</subject><subject>Twitter</subject><issn>1530-1605</issn><issn>2572-6862</issn><issn>1530-1605</issn><isbn>9781479973675</isbn><isbn>147997367X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2015</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNqFkD1PwzAQhg0CiVK6srBkgyXl_B1PqERAK7WAVJgjO75AUJqU2B367wkqO9LpveF99Jx0hFxSmFIK5na-yNfrKQMqh5BHZGJ0RoU2RnOl5TEZMalZqjLFTsiISg4pVSDPyHkIXwAMBFUjcrdCG3Z93X4kz_ez5LWxe-zDdbLqOp-4fbKq299uFj8bjJg-YYu9jeiTvGsjtvGCnFa2CTj522Py_vjwls_T5cvTIp8t05oJGlNVcu4qcI6b4bTiDLng1nhA46theFk6rRnLLGiGoIUTqlJeOFYqX3rLx-Tm4N323fcOQyw2dSixaWyL3S4UVMuMK8gG97-o0hlQpikM6NUBrRGx2Pb1xvb7QoOG4av8Bxb_ZTc</recordid><startdate>20150101</startdate><enddate>20150101</enddate><creator>Xu, Chenyan</creator><creator>Yu, Yang</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>7TS</scope></search><sort><creationdate>20150101</creationdate><title>Measuring NBA Players' Mood by Mining Athlete-Generated Content</title><author>Xu, Chenyan ; Yu, Yang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i241t-6c33bf0bb39002632e343a9d0e9df9df3ccb77228a072e074b46f6d4b2c6dcda3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Athletes</topic><topic>Companies</topic><topic>Data mining</topic><topic>Decision making</topic><topic>Digital media</topic><topic>Games</topic><topic>Information sources</topic><topic>Media</topic><topic>Mood</topic><topic>Moods</topic><topic>Players</topic><topic>Sentiment analysis</topic><topic>Social networks</topic><topic>Twitter</topic><toplevel>online_resources</toplevel><creatorcontrib>Xu, Chenyan</creatorcontrib><creatorcontrib>Yu, Yang</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Physical Education Index</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Xu, Chenyan</au><au>Yu, Yang</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Measuring NBA Players' Mood by Mining Athlete-Generated Content</atitle><btitle>2015 48th Hawaii International Conference on System Sciences</btitle><stitle>HICSS</stitle><date>2015-01-01</date><risdate>2015</risdate><spage>1706</spage><epage>1713</epage><pages>1706-1713</pages><issn>1530-1605</issn><eissn>2572-6862</eissn><eissn>1530-1605</eissn><eisbn>9781479973675</eisbn><eisbn>147997367X</eisbn><coden>IEEPAD</coden><abstract>Online athlete-generated content in social media has high potential to become the information source for both team managers and coaches to discern players' mood status and shaky performance before games. In the existing literature, either in psychology or sport analytics, there is a stream of research that investigated the relationship between athletes' mood and the individual sport performance, however, few of them discussed the causality from the social media perspective. In this study, we look deep into the Athlete-generated content (AGC) and aim to provide a more comprehensive framework to sport operators that incorporates players' social media content into their administrative decision-making process. We obtained a unique and extensive dataset of AGC for active NBA players (in the 2012-13 season) from Twitter and apply sentiment analysis technique to measure the general mood polarity of a player. The general mood was then incorporated into econometrics models to examine its effect on players' individual game performance. The results suggest that the mood of NBA player has significant effect on driving sport performance. This paper explores the possibility of using social media data to measure athletes' mood and predicting the sport performance.</abstract><pub>IEEE</pub><doi>10.1109/HICSS.2015.205</doi><tpages>8</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1530-1605 |
ispartof | 2015 48th Hawaii International Conference on System Sciences, 2015, p.1706-1713 |
issn | 1530-1605 2572-6862 1530-1605 |
language | eng |
recordid | cdi_ieee_primary_7070015 |
source | IEEE Xplore All Conference Series |
subjects | Athletes Companies Data mining Decision making Digital media Games Information sources Media Mood Moods Players Sentiment analysis Social networks |
title | Measuring NBA Players' Mood by Mining Athlete-Generated Content |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-21T17%3A48%3A06IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_CHZPO&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Measuring%20NBA%20Players'%20Mood%20by%20Mining%20Athlete-Generated%20Content&rft.btitle=2015%2048th%20Hawaii%20International%20Conference%20on%20System%20Sciences&rft.au=Xu,%20Chenyan&rft.date=2015-01-01&rft.spage=1706&rft.epage=1713&rft.pages=1706-1713&rft.issn=1530-1605&rft.eissn=2572-6862&rft.coden=IEEPAD&rft_id=info:doi/10.1109/HICSS.2015.205&rft.eisbn=9781479973675&rft.eisbn_list=147997367X&rft_dat=%3Cproquest_CHZPO%3E1678012710%3C/proquest_CHZPO%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i241t-6c33bf0bb39002632e343a9d0e9df9df3ccb77228a072e074b46f6d4b2c6dcda3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1678012710&rft_id=info:pmid/&rft_ieee_id=7070015&rfr_iscdi=true |