Loading…
Dynamically simulated characters in virtual environments
Animated characters can play the role of teachers or guides, team mates or competitors, or just provide a source of interesting motion in virtual environments. Characters in a compelling virtual environment must have a variety of complex and interesting behaviors, and be responsive to the user'...
Saved in:
Published in: | IEEE computer graphics and applications 1998-09, Vol.18 (5), p.58-69 |
---|---|
Main Authors: | , , |
Format: | Magazinearticle |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Animated characters can play the role of teachers or guides, team mates or competitors, or just provide a source of interesting motion in virtual environments. Characters in a compelling virtual environment must have a variety of complex and interesting behaviors, and be responsive to the user's actions. The difficulty of constructing such synthetic characters currently hinders the development of these environments, particularly when realism is required. The authors present one approach to populating virtual environments-using dynamic simulation to generate the motion of characters. They explore this approach's effectiveness with two virtual environments: the border collie environment, in which the user acts as a border collie to herd robots into a corral, and the Olympic bicycle race environment, in which the user participates in a bicycle race with synthetic competitors. |
---|---|
ISSN: | 0272-1716 1558-1756 |
DOI: | 10.1109/38.708561 |