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Texture segmentation using zero crossings information
Image texture can be defined as a local two-dimensional random field. The Gauss Markov random field (GMRF) and grey level co-occurrence (GLC) algorithms compute features from models of this random field. However, the GMRF and GLC algorithms capture only second-order interactions between pixels. We d...
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Main Authors: | , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | Image texture can be defined as a local two-dimensional random field. The Gauss Markov random field (GMRF) and grey level co-occurrence (GLC) algorithms compute features from models of this random field. However, the GMRF and GLC algorithms capture only second-order interactions between pixels. We describe an algorithm which models texture as a local two-dimensional random field and captures high-order interactions. |
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ISSN: | 1051-4651 2831-7475 |
DOI: | 10.1109/ICPR.1998.711131 |