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Efficient implementation of multi-triangulations
Multi-triangulation (MT) is a general framework for managing the level-of-detail in large triangle meshes, which we have introduced in our previous work. In this paper, we describe an efficient implementation of an MT based on vertex decimation. We present general techniques for querying an MT, whic...
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creator | De Floriani, L. Magillo, P. Puppo, E. |
description | Multi-triangulation (MT) is a general framework for managing the level-of-detail in large triangle meshes, which we have introduced in our previous work. In this paper, we describe an efficient implementation of an MT based on vertex decimation. We present general techniques for querying an MT, which are independent of a specific application, and which can be applied for solving problems, such as selective refinement, windowing, point location, and other spatial interference queries. We describe alternative data structures for encoding an MT, which achieve different trade-offs between space and performance. Experimental results are discussed. |
doi_str_mv | 10.1109/VISUAL.1998.745283 |
format | conference_proceeding |
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Experimental results are discussed.</description><subject>Application software</subject><subject>Chromium</subject><subject>Compaction</subject><subject>Computer graphics</subject><subject>Data structures</subject><subject>Encoding</subject><subject>Information theory</subject><subject>Interference</subject><subject>Object oriented modeling</subject><subject>Three dimensional displays</subject><issn>1070-2385</issn><issn>2380-6915</issn><isbn>9780818691768</isbn><isbn>081869176X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1998</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotT8lOwzAUtFgkQukP9JQfcHjPjpd3rKpCK0XiAOVaua6NjJK0StwDf09EOc2i0WiGsQVChQj0_Ll93y2bColsZWolrLxhhZAWuCZUt2xOxoJFOymj7R0rEAzwKaAe2OM4fgMIUBIKBusYk0-hz2Xqzm3oJuZyOvXlKZbdpc2J5yG5_uvS_tnjE7uPrh3D_B9nbPey_lhtePP2ul0tG54Q6sy9V4SCIKI_0lE6H7TS09raGw-CSMSgDrHWGpwUTjhpEb1FrzzaQ0CUM7a49qYQwv48pM4NP_vrV_kLRbVGUg</recordid><startdate>1998</startdate><enddate>1998</enddate><creator>De Floriani, L.</creator><creator>Magillo, P.</creator><creator>Puppo, E.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>1998</creationdate><title>Efficient implementation of multi-triangulations</title><author>De Floriani, L. ; Magillo, P. ; Puppo, E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i104t-cc591290f1cd9d3ace6569984c7c02992fe5bf4660a32a2a3811c81c5c18be113</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Application software</topic><topic>Chromium</topic><topic>Compaction</topic><topic>Computer graphics</topic><topic>Data structures</topic><topic>Encoding</topic><topic>Information theory</topic><topic>Interference</topic><topic>Object oriented modeling</topic><topic>Three dimensional displays</topic><toplevel>online_resources</toplevel><creatorcontrib>De Floriani, L.</creatorcontrib><creatorcontrib>Magillo, P.</creatorcontrib><creatorcontrib>Puppo, E.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library Online</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>De Floriani, L.</au><au>Magillo, P.</au><au>Puppo, E.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Efficient implementation of multi-triangulations</atitle><btitle>Proceedings Visualization '98 (Cat. No.98CB36276)</btitle><stitle>VISUAL</stitle><date>1998</date><risdate>1998</risdate><spage>43</spage><epage>50</epage><pages>43-50</pages><issn>1070-2385</issn><eissn>2380-6915</eissn><isbn>9780818691768</isbn><isbn>081869176X</isbn><abstract>Multi-triangulation (MT) is a general framework for managing the level-of-detail in large triangle meshes, which we have introduced in our previous work. In this paper, we describe an efficient implementation of an MT based on vertex decimation. We present general techniques for querying an MT, which are independent of a specific application, and which can be applied for solving problems, such as selective refinement, windowing, point location, and other spatial interference queries. We describe alternative data structures for encoding an MT, which achieve different trade-offs between space and performance. Experimental results are discussed.</abstract><pub>IEEE</pub><doi>10.1109/VISUAL.1998.745283</doi><tpages>8</tpages></addata></record> |
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subjects | Application software Chromium Compaction Computer graphics Data structures Encoding Information theory Interference Object oriented modeling Three dimensional displays |
title | Efficient implementation of multi-triangulations |
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