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Skeleton-based multiview reconstruction
The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose...
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creator | Durix, Bastien Morin, Geraldine Chambon, Sylvie Roudet, Celine Garnier, Lionel |
description | The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on images is minimum. This way, the number of matched branches is maximum. |
doi_str_mv | 10.1109/ICIP.2016.7533120 |
format | conference_proceeding |
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Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on images is minimum. This way, the number of matched branches is maximum.</description><subject>Extremities</subject><subject>graph-edit distance</subject><subject>Image reconstruction</subject><subject>Labeling</subject><subject>reconstruction</subject><subject>Shape</subject><subject>Skeleton</subject><subject>Three-dimensional displays</subject><subject>Topology</subject><issn>2381-8549</issn><isbn>9781467399616</isbn><isbn>1467399612</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2016</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj8FKxDAUAKMguK77AeJlb55S8_qSJu8oRdfCgoJ6Xl7SBKLdVtqu4t8ruKe5DAMjxBWoAkDRbVM3z0WpoCqsQYRSnYgVWQe6skhUQXUqFiU6kM5oOhcX0_Su1J-PsBA3Lx-xi_PQS89TbNf7Qzfnrxy_12MMQz_N4yHMeegvxVniboqrI5fi7eH-tX6U26dNU99tZQZrZkklBXaETCl4tggeNWjtXWsCkmX0SWsNLWnrkomaFBsATjapllkFXIrr_26OMe4-x7zn8Wd3_MJfQ5xBEg</recordid><startdate>201609</startdate><enddate>201609</enddate><creator>Durix, Bastien</creator><creator>Morin, Geraldine</creator><creator>Chambon, Sylvie</creator><creator>Roudet, Celine</creator><creator>Garnier, Lionel</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>201609</creationdate><title>Skeleton-based multiview reconstruction</title><author>Durix, Bastien ; Morin, Geraldine ; Chambon, Sylvie ; Roudet, Celine ; Garnier, Lionel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-929ca893a9fcba731b34144b8d5c397a3bf4441d9478f5e490a511af7f0daa0c3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Extremities</topic><topic>graph-edit distance</topic><topic>Image reconstruction</topic><topic>Labeling</topic><topic>reconstruction</topic><topic>Shape</topic><topic>Skeleton</topic><topic>Three-dimensional displays</topic><topic>Topology</topic><toplevel>online_resources</toplevel><creatorcontrib>Durix, Bastien</creatorcontrib><creatorcontrib>Morin, Geraldine</creatorcontrib><creatorcontrib>Chambon, Sylvie</creatorcontrib><creatorcontrib>Roudet, Celine</creatorcontrib><creatorcontrib>Garnier, Lionel</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Durix, Bastien</au><au>Morin, Geraldine</au><au>Chambon, Sylvie</au><au>Roudet, Celine</au><au>Garnier, Lionel</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Skeleton-based multiview reconstruction</atitle><btitle>2016 IEEE International Conference on Image Processing (ICIP)</btitle><stitle>ICIP</stitle><date>2016-09</date><risdate>2016</risdate><spage>4047</spage><epage>4051</epage><pages>4047-4051</pages><eissn>2381-8549</eissn><eisbn>9781467399616</eisbn><eisbn>1467399612</eisbn><abstract>The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. 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ispartof | 2016 IEEE International Conference on Image Processing (ICIP), 2016, p.4047-4051 |
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subjects | Extremities graph-edit distance Image reconstruction Labeling reconstruction Shape Skeleton Three-dimensional displays Topology |
title | Skeleton-based multiview reconstruction |
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