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Marker tracking for video-based augmented reality
In augmented reality (AR) systems, virtual objects, graphics or texts are added to the real scene to improve the person's perception. Virtual and real information must be aligned strictly in the combination of scenes. The key of augmented reality is 3D registration technology which is based on...
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creator | Yan-Fei Gao Heng-You Wang Xiao-Ning Bian |
description | In augmented reality (AR) systems, virtual objects, graphics or texts are added to the real scene to improve the person's perception. Virtual and real information must be aligned strictly in the combination of scenes. The key of augmented reality is 3D registration technology which is based on tracking the artificial marker in the scene effectively. Using linear programming theory, this paper presents a tracking method which can recognize the vertices of any convex polygon in augmented reality system since most of the markers are squares. The transformation matrix of camera can be estimated at the aid of coordinates of the four vertices. |
doi_str_mv | 10.1109/ICMLC.2016.7873011 |
format | conference_proceeding |
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Virtual and real information must be aligned strictly in the combination of scenes. The key of augmented reality is 3D registration technology which is based on tracking the artificial marker in the scene effectively. Using linear programming theory, this paper presents a tracking method which can recognize the vertices of any convex polygon in augmented reality system since most of the markers are squares. The transformation matrix of camera can be estimated at the aid of coordinates of the four vertices.</description><subject>3D registration</subject><subject>Augmented reality</subject><subject>Cameras</subject><subject>Computer vision</subject><subject>Cybernetics</subject><subject>Linear programming</subject><subject>Marker tracking</subject><subject>Three-dimensional displays</subject><subject>Transmission line matrix methods</subject><issn>2160-1348</issn><isbn>9781509003884</isbn><isbn>1509003908</isbn><isbn>1509003886</isbn><isbn>9781509003907</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2016</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotT8lqwzAUVAuFhtQ_0F78A3bfk2wtx2K6BBx6yT08bUHNVmS3kL-voJnLDHOYhbFHhBYRzPNqWI9DywFlq7QSgHjDKqM09mAAhNbdLVtwlNCg6PQ9q6bpCwpU12mDC4ZryvuQ6zmT26fTro7nXP8mH86NpSn4mn52x3Cai8qBDmm-PLC7SIcpVFdess3b62b4aMbP99XwMjbJwNz0SkTjfK9LFSqJnKRAK7X3gpOjKK1DFFJpz8tuFT23ERV62xeLnBNL9vQfm0II2--cjpQv2-tH8Qdy10SV</recordid><startdate>201607</startdate><enddate>201607</enddate><creator>Yan-Fei Gao</creator><creator>Heng-You Wang</creator><creator>Xiao-Ning Bian</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201607</creationdate><title>Marker tracking for video-based augmented reality</title><author>Yan-Fei Gao ; Heng-You Wang ; Xiao-Ning Bian</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-573f9cd5800717612a631b68dd32acaf6bc113678d27877fd2bf171db578dacc3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2016</creationdate><topic>3D registration</topic><topic>Augmented reality</topic><topic>Cameras</topic><topic>Computer vision</topic><topic>Cybernetics</topic><topic>Linear programming</topic><topic>Marker tracking</topic><topic>Three-dimensional displays</topic><topic>Transmission line matrix methods</topic><toplevel>online_resources</toplevel><creatorcontrib>Yan-Fei Gao</creatorcontrib><creatorcontrib>Heng-You Wang</creatorcontrib><creatorcontrib>Xiao-Ning Bian</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Yan-Fei Gao</au><au>Heng-You Wang</au><au>Xiao-Ning Bian</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Marker tracking for video-based augmented reality</atitle><btitle>2016 International Conference on Machine Learning and Cybernetics (ICMLC)</btitle><stitle>ICMLC</stitle><date>2016-07</date><risdate>2016</risdate><volume>2</volume><spage>928</spage><epage>932</epage><pages>928-932</pages><eissn>2160-1348</eissn><eisbn>9781509003884</eisbn><eisbn>1509003908</eisbn><eisbn>1509003886</eisbn><eisbn>9781509003907</eisbn><abstract>In augmented reality (AR) systems, virtual objects, graphics or texts are added to the real scene to improve the person's perception. Virtual and real information must be aligned strictly in the combination of scenes. The key of augmented reality is 3D registration technology which is based on tracking the artificial marker in the scene effectively. Using linear programming theory, this paper presents a tracking method which can recognize the vertices of any convex polygon in augmented reality system since most of the markers are squares. The transformation matrix of camera can be estimated at the aid of coordinates of the four vertices.</abstract><pub>IEEE</pub><doi>10.1109/ICMLC.2016.7873011</doi><tpages>5</tpages></addata></record> |
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identifier | EISSN: 2160-1348 |
ispartof | 2016 International Conference on Machine Learning and Cybernetics (ICMLC), 2016, Vol.2, p.928-932 |
issn | 2160-1348 |
language | eng |
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source | IEEE Xplore All Conference Series |
subjects | 3D registration Augmented reality Cameras Computer vision Cybernetics Linear programming Marker tracking Three-dimensional displays Transmission line matrix methods |
title | Marker tracking for video-based augmented reality |
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