Loading…

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools

Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much...

Full description

Saved in:
Bibliographic Details
Main Authors: Perez-Colado, Ivan J., Perez-Colado, Victor M., Martinez-Ortiz, Ivan, Freire-Moran, Manuel, Fernandez-Manjon, Baltasar
Format: Conference Proceeding
Language:English
Subjects:
Citations: Items that cite this one
Online Access:Request full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c270t-2b89274eafb13f448c72d64ab3de8a5abbb3f709c14189a2c515fc2ff678d84a3
cites
container_end_page 1762
container_issue
container_start_page 1755
container_title
container_volume
creator Perez-Colado, Ivan J.
Perez-Colado, Victor M.
Martinez-Ortiz, Ivan
Freire-Moran, Manuel
Fernandez-Manjon, Baltasar
description Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure's Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.
doi_str_mv 10.1109/EDUCON.2017.7943087
format conference_proceeding
fullrecord <record><control><sourceid>ieee_CHZPO</sourceid><recordid>TN_cdi_ieee_primary_7943087</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>7943087</ieee_id><sourcerecordid>7943087</sourcerecordid><originalsourceid>FETCH-LOGICAL-c270t-2b89274eafb13f448c72d64ab3de8a5abbb3f709c14189a2c515fc2ff678d84a3</originalsourceid><addsrcrecordid>eNo9kEtOwzAYhA0SEqX0BN34Aim2Y8dOd1UoD6mim3Zd-fG7GCVx5SQIbk8oFbMZjebTLAahOSULSkn5sH7cV9u3BSNULmTJc6LkFbqjgpRE8ELKazRhtBBZKQp5i2Zd90FGyRFlZIKGYeU-oe2HBEu8ewcM_xknMDH2S1zFxoQ2tEfc_wJfJ0gBWgs4emxj00CyQdf4qJszE2PdYd063OtQxwQOgxus7kNsR-pc36Mbr-sOZhefov3Tele9ZJvt82u12mSWSdJnzKiSSQ7aG5p7zpWVzBVcm9yB0kIbY3IvSWkpp6rUzAoqvGXeF1I5xXU-RfO_3QAAh1MKjU7fh8tL-Q8OTV7D</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools</title><source>IEEE Xplore All Conference Series</source><creator>Perez-Colado, Ivan J. ; Perez-Colado, Victor M. ; Martinez-Ortiz, Ivan ; Freire-Moran, Manuel ; Fernandez-Manjon, Baltasar</creator><creatorcontrib>Perez-Colado, Ivan J. ; Perez-Colado, Victor M. ; Martinez-Ortiz, Ivan ; Freire-Moran, Manuel ; Fernandez-Manjon, Baltasar</creatorcontrib><description>Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure's Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.</description><identifier>EISSN: 2165-9567</identifier><identifier>EISBN: 1509054677</identifier><identifier>EISBN: 9781509054671</identifier><identifier>DOI: 10.1109/EDUCON.2017.7943087</identifier><language>eng</language><publisher>IEEE</publisher><subject>Electronic learning ; Engines ; Games ; geolocalization ; Java ; learning analytics ; Programming ; serious games ; Unity 3D</subject><ispartof>2017 IEEE Global Engineering Education Conference (EDUCON), 2017, p.1755-1762</ispartof><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c270t-2b89274eafb13f448c72d64ab3de8a5abbb3f709c14189a2c515fc2ff678d84a3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/7943087$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,23910,23911,25119,27904,54533,54910</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/7943087$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Perez-Colado, Ivan J.</creatorcontrib><creatorcontrib>Perez-Colado, Victor M.</creatorcontrib><creatorcontrib>Martinez-Ortiz, Ivan</creatorcontrib><creatorcontrib>Freire-Moran, Manuel</creatorcontrib><creatorcontrib>Fernandez-Manjon, Baltasar</creatorcontrib><title>uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools</title><title>2017 IEEE Global Engineering Education Conference (EDUCON)</title><addtitle>EDUCON</addtitle><description>Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure's Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.</description><subject>Electronic learning</subject><subject>Engines</subject><subject>Games</subject><subject>geolocalization</subject><subject>Java</subject><subject>learning analytics</subject><subject>Programming</subject><subject>serious games</subject><subject>Unity 3D</subject><issn>2165-9567</issn><isbn>1509054677</isbn><isbn>9781509054671</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2017</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNo9kEtOwzAYhA0SEqX0BN34Aim2Y8dOd1UoD6mim3Zd-fG7GCVx5SQIbk8oFbMZjebTLAahOSULSkn5sH7cV9u3BSNULmTJc6LkFbqjgpRE8ELKazRhtBBZKQp5i2Zd90FGyRFlZIKGYeU-oe2HBEu8ewcM_xknMDH2S1zFxoQ2tEfc_wJfJ0gBWgs4emxj00CyQdf4qJszE2PdYd063OtQxwQOgxus7kNsR-pc36Mbr-sOZhefov3Tele9ZJvt82u12mSWSdJnzKiSSQ7aG5p7zpWVzBVcm9yB0kIbY3IvSWkpp6rUzAoqvGXeF1I5xXU-RfO_3QAAh1MKjU7fh8tL-Q8OTV7D</recordid><startdate>20170607</startdate><enddate>20170607</enddate><creator>Perez-Colado, Ivan J.</creator><creator>Perez-Colado, Victor M.</creator><creator>Martinez-Ortiz, Ivan</creator><creator>Freire-Moran, Manuel</creator><creator>Fernandez-Manjon, Baltasar</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>20170607</creationdate><title>uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools</title><author>Perez-Colado, Ivan J. ; Perez-Colado, Victor M. ; Martinez-Ortiz, Ivan ; Freire-Moran, Manuel ; Fernandez-Manjon, Baltasar</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c270t-2b89274eafb13f448c72d64ab3de8a5abbb3f709c14189a2c515fc2ff678d84a3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Electronic learning</topic><topic>Engines</topic><topic>Games</topic><topic>geolocalization</topic><topic>Java</topic><topic>learning analytics</topic><topic>Programming</topic><topic>serious games</topic><topic>Unity 3D</topic><toplevel>online_resources</toplevel><creatorcontrib>Perez-Colado, Ivan J.</creatorcontrib><creatorcontrib>Perez-Colado, Victor M.</creatorcontrib><creatorcontrib>Martinez-Ortiz, Ivan</creatorcontrib><creatorcontrib>Freire-Moran, Manuel</creatorcontrib><creatorcontrib>Fernandez-Manjon, Baltasar</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEL</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Perez-Colado, Ivan J.</au><au>Perez-Colado, Victor M.</au><au>Martinez-Ortiz, Ivan</au><au>Freire-Moran, Manuel</au><au>Fernandez-Manjon, Baltasar</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools</atitle><btitle>2017 IEEE Global Engineering Education Conference (EDUCON)</btitle><stitle>EDUCON</stitle><date>2017-06-07</date><risdate>2017</risdate><spage>1755</spage><epage>1762</epage><pages>1755-1762</pages><eissn>2165-9567</eissn><eisbn>1509054677</eisbn><eisbn>9781509054671</eisbn><abstract>Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure's Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.</abstract><pub>IEEE</pub><doi>10.1109/EDUCON.2017.7943087</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier EISSN: 2165-9567
ispartof 2017 IEEE Global Engineering Education Conference (EDUCON), 2017, p.1755-1762
issn 2165-9567
language eng
recordid cdi_ieee_primary_7943087
source IEEE Xplore All Conference Series
subjects Electronic learning
Engines
Games
geolocalization
Java
learning analytics
Programming
serious games
Unity 3D
title uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T13%3A35%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_CHZPO&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=uAdventure:%20The%20eAdventure%20reboot:%20Combining%20the%20experience%20of%20commercial%20gaming%20tools%20and%20tailored%20educational%20tools&rft.btitle=2017%20IEEE%20Global%20Engineering%20Education%20Conference%20(EDUCON)&rft.au=Perez-Colado,%20Ivan%20J.&rft.date=2017-06-07&rft.spage=1755&rft.epage=1762&rft.pages=1755-1762&rft.eissn=2165-9567&rft_id=info:doi/10.1109/EDUCON.2017.7943087&rft.eisbn=1509054677&rft.eisbn_list=9781509054671&rft_dat=%3Cieee_CHZPO%3E7943087%3C/ieee_CHZPO%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c270t-2b89274eafb13f448c72d64ab3de8a5abbb3f709c14189a2c515fc2ff678d84a3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=7943087&rfr_iscdi=true