Loading…

Distributed Caching Based on Matching Game in LEO Satellite Constellation Networks

With the rapid development of low Earth orbit (LEO) constellation satellite networks and on-board processing, in-network content caching becomes feasible, which can further improve the system performance. In order to minimize user terminals content access delay, a novel caching algorithm by optimizi...

Full description

Saved in:
Bibliographic Details
Published in:IEEE communications letters 2018-02, Vol.22 (2), p.300-303
Main Authors: Liu, Shuaijun, Hu, Xin, Wang, Yipeng, Cui, Gaofeng, Wang, Weidong
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:With the rapid development of low Earth orbit (LEO) constellation satellite networks and on-board processing, in-network content caching becomes feasible, which can further improve the system performance. In order to minimize user terminals content access delay, a novel caching algorithm by optimizing content placement in LEO satellite constellation networks is proposed in this letter. The formulated problem is proved to be NP-complete (NPC) by reducing it to the 2-disjoint set cover problem, which is a known NPC problem. This letter considers the interactions among distributed satellites for making individual content decisions. Then, this letter adopts an exchange-stable matching (ESM) algorithm based on many-to-many matching game with externalities. Simulation results show that the ESM algorithm can improve the system performance in terms of content access delay.
ISSN:1089-7798
1558-2558
DOI:10.1109/LCOMM.2017.2771434