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An AI-Enabled Three-Party Game Framework for Guaranteed Data Privacy in Mobile Edge Crowdsensing of IoT
The mobile crowdsensing (MCS) technology with a large number of Internet of Things (IoT) devices provides an economic and efficient solution to participation in coordinated large-scale sensing tasks. Edge computing powers MCS to form the mobile edge crowdsensing (MECS) framework. Privacy disclosure...
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Published in: | IEEE transactions on industrial informatics 2021-02, Vol.17 (2), p.922-933 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | The mobile crowdsensing (MCS) technology with a large number of Internet of Things (IoT) devices provides an economic and efficient solution to participation in coordinated large-scale sensing tasks. Edge computing powers MCS to form the mobile edge crowdsensing (MECS) framework. Privacy disclosure of sensing data in multiple stages is a significant challenge in the MECS. To tackle this issue, combining machine learning with game theory, in this article, we propose an artificial intelligence (AI)-enabled three-party game (ATG) framework for guaranteed data privacy in the MECS of IoT. Specifically, based on the random forest classifier and the k-anonymity algorithm, we propose a classification-anonymity model that effectively guarantees the privacy of sensitive data. Moreover, we construct a three-party game model for analyzing the data privacy leakage in different phases in the MECS. Finally, we conduct numerical and theoretical analyses and ample simulations. The results indicate that the ATG framework is effective and efficient, and better suited to the MECS of IoT. |
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ISSN: | 1551-3203 1941-0050 |
DOI: | 10.1109/TII.2019.2957130 |