Loading…
Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance
In this demo paper, we present Sonotris, a Tetris game with a dynamic soundtrack specifically designed to experiment with the influence of musical tempo on player performance. The different stages of the game use music whose tempo is either perfectly synchronous with the game, or accelerates progres...
Saved in:
Main Authors: | , , |
---|---|
Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | |
container_end_page | 627 |
container_issue | |
container_start_page | 626 |
container_title | |
container_volume | |
creator | Aline, Hufschmitt Stephane, Cardon Eric, Jacopin |
description | In this demo paper, we present Sonotris, a Tetris game with a dynamic soundtrack specifically designed to experiment with the influence of musical tempo on player performance. The different stages of the game use music whose tempo is either perfectly synchronous with the game, or accelerates progressively to prepare the speed steps, or is slightly out of sync, or in total opposition to the tension of the game. Our first tests on a group of 41 players showed a significant influence of tempo on the performance of novice players in Tetris and even more for those with a neutral evaluation of the music. |
doi_str_mv | 10.1109/CoG47356.2020.9231947 |
format | conference_proceeding |
fullrecord | <record><control><sourceid>ieee_CHZPO</sourceid><recordid>TN_cdi_ieee_primary_9231947</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>9231947</ieee_id><sourcerecordid>9231947</sourcerecordid><originalsourceid>FETCH-LOGICAL-i203t-98be41ee4028fe274b89cfa8503ae6580c210a908000b7c8122e6fac65bcdeb83</originalsourceid><addsrcrecordid>eNotj81OwzAQhA0SEqX0CRCSXyBhvXaSNTcUQalUfiTKuXLMGoKSuErSQ9--QfT0zWFmNCPErYJUKbB3ZVyaQmd5ioCQWtTKmuJMXKkCSZlMa30uZqgxSwySvRSLYfgFAK2IKKeZeP2IXRz7eriXGx7GuvuW4w_LVReaPXeeZQzyZT_U3jWTod1FGbtJ_CXke-MO3E_kPsS-dZP9WlwE1wy8OHEuPp8eN-Vzsn5brsqHdVIj6DGxVLFRzAaQAmNhKrI-OMpAO84zAo8KnAWaplaFJ4XIeXA-zyr_xRXpubj5762Zebvr69b1h-3pvj4Cfr1PZQ</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance</title><source>IEEE Xplore All Conference Series</source><creator>Aline, Hufschmitt ; Stephane, Cardon ; Eric, Jacopin</creator><creatorcontrib>Aline, Hufschmitt ; Stephane, Cardon ; Eric, Jacopin</creatorcontrib><description>In this demo paper, we present Sonotris, a Tetris game with a dynamic soundtrack specifically designed to experiment with the influence of musical tempo on player performance. The different stages of the game use music whose tempo is either perfectly synchronous with the game, or accelerates progressively to prepare the speed steps, or is slightly out of sync, or in total opposition to the tension of the game. Our first tests on a group of 41 players showed a significant influence of tempo on the performance of novice players in Tetris and even more for those with a neutral evaluation of the music.</description><identifier>EISSN: 2325-4289</identifier><identifier>EISBN: 1728145333</identifier><identifier>EISBN: 9781728145334</identifier><identifier>DOI: 10.1109/CoG47356.2020.9231947</identifier><language>eng</language><publisher>IEEE</publisher><subject>Game difficulty ; music ; player performance ; stress ; tempo ; Tetris</subject><ispartof>2020 IEEE Conference on Games (CoG), 2020, p.626-627</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9231947$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,23910,23911,25119,27904,54533,54910</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/9231947$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Aline, Hufschmitt</creatorcontrib><creatorcontrib>Stephane, Cardon</creatorcontrib><creatorcontrib>Eric, Jacopin</creatorcontrib><title>Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance</title><title>2020 IEEE Conference on Games (CoG)</title><addtitle>CoG</addtitle><description>In this demo paper, we present Sonotris, a Tetris game with a dynamic soundtrack specifically designed to experiment with the influence of musical tempo on player performance. The different stages of the game use music whose tempo is either perfectly synchronous with the game, or accelerates progressively to prepare the speed steps, or is slightly out of sync, or in total opposition to the tension of the game. Our first tests on a group of 41 players showed a significant influence of tempo on the performance of novice players in Tetris and even more for those with a neutral evaluation of the music.</description><subject>Game difficulty</subject><subject>music</subject><subject>player performance</subject><subject>stress</subject><subject>tempo</subject><subject>Tetris</subject><issn>2325-4289</issn><isbn>1728145333</isbn><isbn>9781728145334</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2020</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj81OwzAQhA0SEqX0CRCSXyBhvXaSNTcUQalUfiTKuXLMGoKSuErSQ9--QfT0zWFmNCPErYJUKbB3ZVyaQmd5ioCQWtTKmuJMXKkCSZlMa30uZqgxSwySvRSLYfgFAK2IKKeZeP2IXRz7eriXGx7GuvuW4w_LVReaPXeeZQzyZT_U3jWTod1FGbtJ_CXke-MO3E_kPsS-dZP9WlwE1wy8OHEuPp8eN-Vzsn5brsqHdVIj6DGxVLFRzAaQAmNhKrI-OMpAO84zAo8KnAWaplaFJ4XIeXA-zyr_xRXpubj5762Zebvr69b1h-3pvj4Cfr1PZQ</recordid><startdate>202008</startdate><enddate>202008</enddate><creator>Aline, Hufschmitt</creator><creator>Stephane, Cardon</creator><creator>Eric, Jacopin</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>202008</creationdate><title>Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance</title><author>Aline, Hufschmitt ; Stephane, Cardon ; Eric, Jacopin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i203t-98be41ee4028fe274b89cfa8503ae6580c210a908000b7c8122e6fac65bcdeb83</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Game difficulty</topic><topic>music</topic><topic>player performance</topic><topic>stress</topic><topic>tempo</topic><topic>Tetris</topic><toplevel>online_resources</toplevel><creatorcontrib>Aline, Hufschmitt</creatorcontrib><creatorcontrib>Stephane, Cardon</creatorcontrib><creatorcontrib>Eric, Jacopin</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library Online</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Aline, Hufschmitt</au><au>Stephane, Cardon</au><au>Eric, Jacopin</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance</atitle><btitle>2020 IEEE Conference on Games (CoG)</btitle><stitle>CoG</stitle><date>2020-08</date><risdate>2020</risdate><spage>626</spage><epage>627</epage><pages>626-627</pages><eissn>2325-4289</eissn><eisbn>1728145333</eisbn><eisbn>9781728145334</eisbn><abstract>In this demo paper, we present Sonotris, a Tetris game with a dynamic soundtrack specifically designed to experiment with the influence of musical tempo on player performance. The different stages of the game use music whose tempo is either perfectly synchronous with the game, or accelerates progressively to prepare the speed steps, or is slightly out of sync, or in total opposition to the tension of the game. Our first tests on a group of 41 players showed a significant influence of tempo on the performance of novice players in Tetris and even more for those with a neutral evaluation of the music.</abstract><pub>IEEE</pub><doi>10.1109/CoG47356.2020.9231947</doi><tpages>2</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | EISSN: 2325-4289 |
ispartof | 2020 IEEE Conference on Games (CoG), 2020, p.626-627 |
issn | 2325-4289 |
language | eng |
recordid | cdi_ieee_primary_9231947 |
source | IEEE Xplore All Conference Series |
subjects | Game difficulty music player performance stress tempo Tetris |
title | Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-27T00%3A48%3A28IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_CHZPO&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Sonotris:%20Testing%20the%20Influence%20of%20Musical%20Tempo%20on%20Tetris%20Players%20Performance&rft.btitle=2020%20IEEE%20Conference%20on%20Games%20(CoG)&rft.au=Aline,%20Hufschmitt&rft.date=2020-08&rft.spage=626&rft.epage=627&rft.pages=626-627&rft.eissn=2325-4289&rft_id=info:doi/10.1109/CoG47356.2020.9231947&rft.eisbn=1728145333&rft.eisbn_list=9781728145334&rft_dat=%3Cieee_CHZPO%3E9231947%3C/ieee_CHZPO%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i203t-98be41ee4028fe274b89cfa8503ae6580c210a908000b7c8122e6fac65bcdeb83%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=9231947&rfr_iscdi=true |