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AwareME: Public Awareness through Game-Based Learning
It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking...
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creator | Dassanayake, D.K.M.P.M.M Wijesinghe, S.N Jayasiri, T.L.C Keenawinna, K.A.R.T Rankothge, W. H. Gamage, N.D.V |
description | It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform. |
doi_str_mv | 10.1109/TENCON50793.2020.9293720 |
format | conference_proceeding |
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H.</creator><creator>Gamage, N.D.V</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>20201116</creationdate><title>AwareME: Public Awareness through Game-Based Learning</title><author>Dassanayake, D.K.M.P.M.M ; Wijesinghe, S.N ; Jayasiri, T.L.C ; Keenawinna, K.A.R.T ; Rankothge, W. 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H.</creatorcontrib><creatorcontrib>Gamage, N.D.V</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Dassanayake, D.K.M.P.M.M</au><au>Wijesinghe, S.N</au><au>Jayasiri, T.L.C</au><au>Keenawinna, K.A.R.T</au><au>Rankothge, W. H.</au><au>Gamage, N.D.V</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>AwareME: Public Awareness through Game-Based Learning</atitle><btitle>2020 IEEE REGION 10 CONFERENCE (TENCON)</btitle><stitle>TENCON</stitle><date>2020-11-16</date><risdate>2020</risdate><spage>662</spage><epage>666</epage><pages>662-666</pages><eissn>2159-3450</eissn><eisbn>9781728184555</eisbn><eisbn>172818455X</eisbn><abstract>It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.</abstract><pub>IEEE</pub><doi>10.1109/TENCON50793.2020.9293720</doi><tpages>5</tpages></addata></record> |
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identifier | EISSN: 2159-3450 |
ispartof | 2020 IEEE REGION 10 CONFERENCE (TENCON), 2020, p.662-666 |
issn | 2159-3450 |
language | eng |
recordid | cdi_ieee_primary_9293720 |
source | IEEE Xplore All Conference Series |
subjects | Computer crime Cyber Security Awareness Decision making Environmental Awareness Game Based Learning Games Health Awareness Road safety Road Safety Awareness Safety Social networking (online) Three-dimensional displays |
title | AwareME: Public Awareness through Game-Based Learning |
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