Loading…

AwareME: Public Awareness through Game-Based Learning

It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking...

Full description

Saved in:
Bibliographic Details
Main Authors: Dassanayake, D.K.M.P.M.M, Wijesinghe, S.N, Jayasiri, T.L.C, Keenawinna, K.A.R.T, Rankothge, W. H., Gamage, N.D.V
Format: Conference Proceeding
Language:English
Subjects:
Online Access:Request full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page 666
container_issue
container_start_page 662
container_title
container_volume
creator Dassanayake, D.K.M.P.M.M
Wijesinghe, S.N
Jayasiri, T.L.C
Keenawinna, K.A.R.T
Rankothge, W. H.
Gamage, N.D.V
description It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.
doi_str_mv 10.1109/TENCON50793.2020.9293720
format conference_proceeding
fullrecord <record><control><sourceid>ieee_CHZPO</sourceid><recordid>TN_cdi_ieee_primary_9293720</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>9293720</ieee_id><sourcerecordid>9293720</sourcerecordid><originalsourceid>FETCH-LOGICAL-i118t-a9c62045c4d1f815b1ab0d0b4fc0c29615a86937fad81875fa9d7fd673c4306b3</originalsourceid><addsrcrecordid>eNotj01PwkAYhFcTEwn2F3jZP9D6vvu93pBUMKngAc9kux9QA9V0IcZ_b6PMZTKHmTxDCEWoEME-bOrVfL2SoC2vGDCoLLNcM7gihdUGNTNohJTymkwYSltyIeGWFDl_wCg1NoyeEDn7dkN8rR_p27k9dJ7-5T7mTE_74fO829OFO8byyeUYaBPd0Hf97o7cJHfIsbj4lLw_15v5smzWi5f5rCk7RHMqnfWKgZBeBEwGZYuuhQCtSB48swqlM2qETi6MsFomZ4NOQWnuBQfV8im5_9_tYozbr6E7uuFneznKfwH0O0bC</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>AwareME: Public Awareness through Game-Based Learning</title><source>IEEE Xplore All Conference Series</source><creator>Dassanayake, D.K.M.P.M.M ; Wijesinghe, S.N ; Jayasiri, T.L.C ; Keenawinna, K.A.R.T ; Rankothge, W. H. ; Gamage, N.D.V</creator><creatorcontrib>Dassanayake, D.K.M.P.M.M ; Wijesinghe, S.N ; Jayasiri, T.L.C ; Keenawinna, K.A.R.T ; Rankothge, W. H. ; Gamage, N.D.V</creatorcontrib><description>It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.</description><identifier>EISSN: 2159-3450</identifier><identifier>EISBN: 9781728184555</identifier><identifier>EISBN: 172818455X</identifier><identifier>DOI: 10.1109/TENCON50793.2020.9293720</identifier><language>eng</language><publisher>IEEE</publisher><subject>Computer crime ; Cyber Security Awareness ; Decision making ; Environmental Awareness ; Game Based Learning ; Games ; Health Awareness ; Road safety ; Road Safety Awareness ; Safety ; Social networking (online) ; Three-dimensional displays</subject><ispartof>2020 IEEE REGION 10 CONFERENCE (TENCON), 2020, p.662-666</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9293720$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,27925,54555,54932</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/9293720$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Dassanayake, D.K.M.P.M.M</creatorcontrib><creatorcontrib>Wijesinghe, S.N</creatorcontrib><creatorcontrib>Jayasiri, T.L.C</creatorcontrib><creatorcontrib>Keenawinna, K.A.R.T</creatorcontrib><creatorcontrib>Rankothge, W. H.</creatorcontrib><creatorcontrib>Gamage, N.D.V</creatorcontrib><title>AwareME: Public Awareness through Game-Based Learning</title><title>2020 IEEE REGION 10 CONFERENCE (TENCON)</title><addtitle>TENCON</addtitle><description>It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.</description><subject>Computer crime</subject><subject>Cyber Security Awareness</subject><subject>Decision making</subject><subject>Environmental Awareness</subject><subject>Game Based Learning</subject><subject>Games</subject><subject>Health Awareness</subject><subject>Road safety</subject><subject>Road Safety Awareness</subject><subject>Safety</subject><subject>Social networking (online)</subject><subject>Three-dimensional displays</subject><issn>2159-3450</issn><isbn>9781728184555</isbn><isbn>172818455X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2020</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj01PwkAYhFcTEwn2F3jZP9D6vvu93pBUMKngAc9kux9QA9V0IcZ_b6PMZTKHmTxDCEWoEME-bOrVfL2SoC2vGDCoLLNcM7gihdUGNTNohJTymkwYSltyIeGWFDl_wCg1NoyeEDn7dkN8rR_p27k9dJ7-5T7mTE_74fO829OFO8byyeUYaBPd0Hf97o7cJHfIsbj4lLw_15v5smzWi5f5rCk7RHMqnfWKgZBeBEwGZYuuhQCtSB48swqlM2qETi6MsFomZ4NOQWnuBQfV8im5_9_tYozbr6E7uuFneznKfwH0O0bC</recordid><startdate>20201116</startdate><enddate>20201116</enddate><creator>Dassanayake, D.K.M.P.M.M</creator><creator>Wijesinghe, S.N</creator><creator>Jayasiri, T.L.C</creator><creator>Keenawinna, K.A.R.T</creator><creator>Rankothge, W. H.</creator><creator>Gamage, N.D.V</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>20201116</creationdate><title>AwareME: Public Awareness through Game-Based Learning</title><author>Dassanayake, D.K.M.P.M.M ; Wijesinghe, S.N ; Jayasiri, T.L.C ; Keenawinna, K.A.R.T ; Rankothge, W. H. ; Gamage, N.D.V</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i118t-a9c62045c4d1f815b1ab0d0b4fc0c29615a86937fad81875fa9d7fd673c4306b3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer crime</topic><topic>Cyber Security Awareness</topic><topic>Decision making</topic><topic>Environmental Awareness</topic><topic>Game Based Learning</topic><topic>Games</topic><topic>Health Awareness</topic><topic>Road safety</topic><topic>Road Safety Awareness</topic><topic>Safety</topic><topic>Social networking (online)</topic><topic>Three-dimensional displays</topic><toplevel>online_resources</toplevel><creatorcontrib>Dassanayake, D.K.M.P.M.M</creatorcontrib><creatorcontrib>Wijesinghe, S.N</creatorcontrib><creatorcontrib>Jayasiri, T.L.C</creatorcontrib><creatorcontrib>Keenawinna, K.A.R.T</creatorcontrib><creatorcontrib>Rankothge, W. H.</creatorcontrib><creatorcontrib>Gamage, N.D.V</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Dassanayake, D.K.M.P.M.M</au><au>Wijesinghe, S.N</au><au>Jayasiri, T.L.C</au><au>Keenawinna, K.A.R.T</au><au>Rankothge, W. H.</au><au>Gamage, N.D.V</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>AwareME: Public Awareness through Game-Based Learning</atitle><btitle>2020 IEEE REGION 10 CONFERENCE (TENCON)</btitle><stitle>TENCON</stitle><date>2020-11-16</date><risdate>2020</risdate><spage>662</spage><epage>666</epage><pages>662-666</pages><eissn>2159-3450</eissn><eisbn>9781728184555</eisbn><eisbn>172818455X</eisbn><abstract>It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform.</abstract><pub>IEEE</pub><doi>10.1109/TENCON50793.2020.9293720</doi><tpages>5</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier EISSN: 2159-3450
ispartof 2020 IEEE REGION 10 CONFERENCE (TENCON), 2020, p.662-666
issn 2159-3450
language eng
recordid cdi_ieee_primary_9293720
source IEEE Xplore All Conference Series
subjects Computer crime
Cyber Security Awareness
Decision making
Environmental Awareness
Game Based Learning
Games
Health Awareness
Road safety
Road Safety Awareness
Safety
Social networking (online)
Three-dimensional displays
title AwareME: Public Awareness through Game-Based Learning
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-26T09%3A36%3A39IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_CHZPO&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=AwareME:%20Public%20Awareness%20through%20Game-Based%20Learning&rft.btitle=2020%20IEEE%20REGION%2010%20CONFERENCE%20(TENCON)&rft.au=Dassanayake,%20D.K.M.P.M.M&rft.date=2020-11-16&rft.spage=662&rft.epage=666&rft.pages=662-666&rft.eissn=2159-3450&rft_id=info:doi/10.1109/TENCON50793.2020.9293720&rft.eisbn=9781728184555&rft.eisbn_list=172818455X&rft_dat=%3Cieee_CHZPO%3E9293720%3C/ieee_CHZPO%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i118t-a9c62045c4d1f815b1ab0d0b4fc0c29615a86937fad81875fa9d7fd673c4306b3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=9293720&rfr_iscdi=true