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A Survey on Multi-Access Edge Computing Applied to Video Streaming: Some Research Issues and Challenges
Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency...
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Published in: | IEEE Communications surveys and tutorials 2021-01, Vol.23 (2), p.871-903 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency requirements, etc. Multi-access edge computing (MEC) is a potential technology, which can provide computation-intensive and caching-intensive services for video streaming applications to satisfy the requirement of QoE. Thus, focusing on video streaming schemes, a comprehensive summary of the state of the art applying MEC to video streaming is surveyed. Firstly, the related overview and background knowledge are reviewed. Secondly, resource allocation issues have been discussed. Thirdly, the enabling technologies for video streaming are summarized by taking account of caching, computing, and networking. Then, a taxonomy of MEC enabled video streaming applications is classified. Finally, challenges and future research directions are given. |
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ISSN: | 1553-877X 2373-745X |
DOI: | 10.1109/COMST.2021.3065237 |