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Particle Merging-and-Splitting

Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting , a simple scheme for robustly handling collisions between particles that prevents inter-penetrations of separate objects without...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2022-12, Vol.28 (12), p.4546-4557
Main Authors: Truong, Nghia, Yuksel, Cem, Watcharopas, Chakrit, Levine, Joshua A., Kirby, Robert M.
Format: Article
Language:English
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Summary:Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting , a simple scheme for robustly handling collisions between particles that prevents inter-penetrations of separate objects without introducing numerical instabilities. This scheme merges colliding particles at the beginning of the time-step and then splits them at the end of the time-step. Thus, collisions last for the duration of a time-step, allowing neighboring particles of the colliding particles to influence each other. We show that our merging-and-splitting method is effective in robustly handling collisions and avoiding penetrations in particle-based simulations. We also show how our merging-and-splitting approach can be used for coupling different simulation systems using different and otherwise incompatible integrators. We present simulation tests involving complex solid-fluid interactions, including solid fractures generated by fluid interactions.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2021.3093776