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A shading model for image-based object rendering

In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are ju...

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Bibliographic Details
Main Authors: Clua, E.W.G., Dreux, M., Feijo, B.
Format: Conference Proceeding
Language:English
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Summary:In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.
DOI:10.1109/SIBGRAPI.2001.963048