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A shading model for image-based object rendering
In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are ju...
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creator | Clua, E.W.G. Dreux, M. Feijo, B. |
description | In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location. |
doi_str_mv | 10.1109/SIBGRAPI.2001.963048 |
format | conference_proceeding |
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When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. 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When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.</description><subject>Cameras</subject><subject>Computer science</subject><subject>Layout</subject><subject>Light sources</subject><subject>Mechanical engineering</subject><subject>Pixel</subject><subject>Rendering (computer graphics)</subject><subject>Runtime</subject><subject>Sprites (computer)</subject><subject>Virtual environment</subject><isbn>0769513301</isbn><isbn>9780769513300</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2001</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj01OwzAQhS1VSIXSCyAWvkDC2OMk9jJUUCJVAkFZV05m3KZqG2R3w-0Jar_N2zy9HyEeFeRKgXv6ap6Xn_VHk2sAlbsSwdiJuIOqdIVCBDUV85T2MGIKY62-FVDLtPPUn7byOBAfZBii7I9-y1nrE5Mc2j13Zxn5RBxH2724Cf6QeH7Vmfh-fVkv3rLV-7JZ1KusV5U5ZyF4y9r5YBhNqU2H_6W6tcoS-RG0YNvOBWRnyHlGLCrNhgIV7FTAmXi45PbMvPmJ46b4u7l8wj8n0UKb</recordid><startdate>2001</startdate><enddate>2001</enddate><creator>Clua, E.W.G.</creator><creator>Dreux, M.</creator><creator>Feijo, B.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>2001</creationdate><title>A shading model for image-based object rendering</title><author>Clua, E.W.G. ; Dreux, M. ; Feijo, B.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i174t-ffa8e29af4e34624c300042b818ddaaaa3808bc9f3e94d9ae33572e4dfd5e91f3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2001</creationdate><topic>Cameras</topic><topic>Computer science</topic><topic>Layout</topic><topic>Light sources</topic><topic>Mechanical engineering</topic><topic>Pixel</topic><topic>Rendering (computer graphics)</topic><topic>Runtime</topic><topic>Sprites (computer)</topic><topic>Virtual environment</topic><toplevel>online_resources</toplevel><creatorcontrib>Clua, E.W.G.</creatorcontrib><creatorcontrib>Dreux, M.</creatorcontrib><creatorcontrib>Feijo, B.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Clua, E.W.G.</au><au>Dreux, M.</au><au>Feijo, B.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A shading model for image-based object rendering</atitle><btitle>Proceedings XIV Brazilian Symposium on Computer Graphics and Image Processing</btitle><stitle>SIBGRAPI</stitle><date>2001</date><risdate>2001</risdate><spage>138</spage><epage>145</epage><pages>138-145</pages><isbn>0769513301</isbn><isbn>9780769513300</isbn><abstract>In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.</abstract><pub>IEEE</pub><doi>10.1109/SIBGRAPI.2001.963048</doi><tpages>8</tpages></addata></record> |
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identifier | ISBN: 0769513301 |
ispartof | Proceedings XIV Brazilian Symposium on Computer Graphics and Image Processing, 2001, p.138-145 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Cameras Computer science Layout Light sources Mechanical engineering Pixel Rendering (computer graphics) Runtime Sprites (computer) Virtual environment |
title | A shading model for image-based object rendering |
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