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Teaching HPC Concepts with Serious Games

This Innovative Practices Work in Progress describes how serious games can be used to help teach High Performance Computing (HPC). Serious games provide pathways for learners to develop intuition while learning new concepts. We define serious games as those that incorporate learning objectives, educ...

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Bibliographic Details
Main Authors: Milechin, Lauren, Mullen, Julia
Format: Conference Proceeding
Language:English
Subjects:
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Summary:This Innovative Practices Work in Progress describes how serious games can be used to help teach High Performance Computing (HPC). Serious games provide pathways for learners to develop intuition while learning new concepts. We define serious games as those that incorporate learning objectives, educational content, and assessment and whose purpose is learning rather than entertaining. Such games are valuable in an educational context because they engage students in active learning and help students develop mental models from their experiences. These student experiences generally lead to deeper questions, allowing instructors the chance to clarify misunderstandings, and reinforce learning. This work describes two games used in informal HPC courses to provide students with tangible hands-on experiences with HPC concepts.
ISSN:2377-634X
DOI:10.1109/FIE49875.2021.9637061