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Research on 3D Animation Design Based on VR Technology

Judging from the initial time of animation production, China started relatively late in this area. Driven by the advancement of computer technology and social needs, 3D animation and virtual reality technology have made significant progress. Domestically, it has achieved good results in the producti...

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Bibliographic Details
Published in:Journal of physics. Conference series 2020-08, Vol.1607 (1)
Main Author: Haiyan, Chen
Format: Article
Language:English
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Summary:Judging from the initial time of animation production, China started relatively late in this area. Driven by the advancement of computer technology and social needs, 3D animation and virtual reality technology have made significant progress. Domestically, it has achieved good results in the production of three-dimensional animation, and has been widely used in various online games and many TV works. Virtual reality technology has diversified development forms. Compared with traditional three-dimensional animation technology, it has obvious interactive and real-time characteristics, and can bring the audience a good perception experience in many aspects. The application of virtual reality technology in the creation and design of 3D animation can break throughly improve the interactivity of 3D animation, which is beneficial to promote the animation industry to a higher level. Under the current circumstances, the integration of technology and media is in a stage of rapid development. One of the important directions of future animation art creation is virtual reality immersive content, which is increasingly noticed by the society. This article introduces the basic characteristics of virtual reality technology and three-dimensional animation design, studies three-dimensional animation design based on VR technology, and analyzes the application of virtual reality technology in three-dimensional animation design; We discuss how to give full play to the advantages of virtual reality animation interaction within the scope of existing technologies, analyze the narrative laws, and provide references for the use of virtual reality technology for three-dimensional animation creation.
ISSN:1742-6588
1742-6596
DOI:10.1088/1742-6596/1607/1/012016