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Development of a distributed multiplayer computer game for scientific experimentation of team training protocols
To support research on using intelligent agents in team training, a distributed multiplayer game in Java that executes in real time was developed. Basing development on the game Space Fortress, which has been widely used by cognitive psychologists for studying training protocols, typical experiments...
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Published in: | Electronic library 2004-02, Vol.22 (1), p.43-54 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
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container_end_page | 54 |
container_issue | 1 |
container_start_page | 43 |
container_title | Electronic library |
container_volume | 22 |
creator | Cao Richard, Sen Volz, Richard A. Johnson, Jamison Whetzel, Jonathan Xu, Dianxiang Nanjanath, Maitreyi |
description | To support research on using intelligent agents in team training, a distributed multiplayer game in Java that executes in real time was developed. Basing development on the game Space Fortress, which has been widely used by cognitive psychologists for studying training protocols, typical experiments involved in excess of 100 trials of the game under different training conditions. Describes the design of this game to achieve these features and realtime performance in the Java environment. |
doi_str_mv | 10.1108/02640470410520104 |
format | article |
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identifier | ISSN: 0264-0473 |
ispartof | Electronic library, 2004-02, Vol.22 (1), p.43-54 |
issn | 0264-0473 |
language | eng |
recordid | cdi_istex_primary_ark_67375_4W2_V5BRZWXP_2 |
source | Education Collection (Proquest) (PQ_SDU_P3); Emerald:Jisc Collections:Emerald Subject Collections HE and FE 2024-2026:Emerald Premier (reading list); Social Science Premium Collection (Proquest) (PQ_SDU_P3); Library & Information Science Collection |
subjects | Cognition Intelligent agents Protocols Psychology Training |
title | Development of a distributed multiplayer computer game for scientific experimentation of team training protocols |
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