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Development of a distributed multiplayer computer game for scientific experimentation of team training protocols

To support research on using intelligent agents in team training, a distributed multiplayer game in Java that executes in real time was developed. Basing development on the game Space Fortress, which has been widely used by cognitive psychologists for studying training protocols, typical experiments...

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Published in:Electronic library 2004-02, Vol.22 (1), p.43-54
Main Authors: Cao Richard, Sen, Volz, Richard A., Johnson, Jamison, Whetzel, Jonathan, Xu, Dianxiang, Nanjanath, Maitreyi
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Language:English
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container_issue 1
container_start_page 43
container_title Electronic library
container_volume 22
creator Cao Richard, Sen
Volz, Richard A.
Johnson, Jamison
Whetzel, Jonathan
Xu, Dianxiang
Nanjanath, Maitreyi
description To support research on using intelligent agents in team training, a distributed multiplayer game in Java that executes in real time was developed. Basing development on the game Space Fortress, which has been widely used by cognitive psychologists for studying training protocols, typical experiments involved in excess of 100 trials of the game under different training conditions. Describes the design of this game to achieve these features and realtime performance in the Java environment.
doi_str_mv 10.1108/02640470410520104
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subjects Cognition
Intelligent agents
Protocols
Psychology
Training
title Development of a distributed multiplayer computer game for scientific experimentation of team training protocols
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