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On Methods of Computer Graphics for Visualizing Densities
This article focuses on visualizing densities and density approximators. We develop the relationship between the isopleths, the gradient, and the surface normals for a density with two-dimensional support. We show that these form a trihedron. We also develop the algorithm for computing the surface n...
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Published in: | Journal of computational and graphical statistics 2002-03, Vol.11 (1), p.137-162 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | This article focuses on visualizing densities and density approximators. We develop the relationship between the isopleths, the gradient, and the surface normals for a density with two-dimensional support. We show that these form a trihedron. We also develop the algorithm for computing the surface normal for the isopleths of a density with three-dimensional support. With this information in hand, we discuss rendering and lighting models, contouring algorithms, stereoscopic display algorithms, and visual design considerations. We conclude with some examples and a discussion of our experiences in using rendering and lighting, transparency, stereoscopy, dynamic rotation, and dynamic thresholding techniques to visualize densities. |
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ISSN: | 1061-8600 1537-2715 |
DOI: | 10.1198/106186002317375659 |