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Effect of virtual reality and whole-body heating on motion sickness severity: A combined and individual stressors approach

BackgroundVirtual reality (VR) use is limited by the potential side effects of prolonged exposure to vection, leading to motion sickness. Air temperature (Ta) may exacerbate the severity of such side effects through a synergistic interaction. This study assessed the individual and combined impact of...

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Bibliographic Details
Main Authors: Josh Arnold, Kate O'Keeffe, Chloe McDaniel, Simon Hodder, Alex Lloyd
Format: Article
Language:English
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Summary:BackgroundVirtual reality (VR) use is limited by the potential side effects of prolonged exposure to vection, leading to motion sickness. Air temperature (Ta) may exacerbate the severity of such side effects through a synergistic interaction. This study assessed the individual and combined impact of a hot Ta and VR on motion sickness severity.MethodThirteen healthy volunteers were exposed to a 20 min visual stimulus, across four experimental conditions: N_CS: 22°C Ta with computer screen; N_VR: 22°C Ta with VR; H_CS: 35°C Ta with computer screen; H_VR: 35°C Ta with VR. Motion sickness was assessed via fast motion sickness scale (FMS) and simulator sickness questionnaire (SSQ). Physiological indices of motion sickness including, sweat rate, rectal temperature, cutaneous vascular conductance (CVC), skin temperature, blood pressure and heart rate were also examined.ResultsFMS and SSQ ratings indicate a significant main effect for VR, increasing sickness severity (p