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The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG,...
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Published in: | Psychiatry investigation 2020, 17(5), , pp.403-411 |
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container_title | Psychiatry investigation |
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creator | Jung, Dooyoung Shim, Eun-Jung Park, Hyeonggyu Lee, Kwanglo Lee, Sangil Kim, Eun-Young Chang, Jae Seung Jeong, Seong-Hoon Kim, Yeni Ahn, Yong Min Hahm, Bong-Jin |
description | Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD.
Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls.
Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R2=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R2=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU.
Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD. |
doi_str_mv | 10.30773/pi.2019.0173 |
format | article |
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Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls.
Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R2=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R2=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU.
Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD.</description><identifier>ISSN: 1738-3684</identifier><identifier>EISSN: 1976-3026</identifier><identifier>DOI: 10.30773/pi.2019.0173</identifier><identifier>PMID: 32295328</identifier><language>eng</language><publisher>Korea (South): Korean Neuropsychiatric Association</publisher><subject>Original ; 정신과학</subject><ispartof>PSYCHIATRY INVESTIGATION, 2020, 17(5), , pp.403-411</ispartof><rights>Copyright © 2020 Korean Neuropsychiatric Association 2020</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c421t-cefae8bb2916482fd8fe85a3f33ea3a38b7735c0993e30fc2aaa9a8d367405dd3</citedby><cites>FETCH-LOGICAL-c421t-cefae8bb2916482fd8fe85a3f33ea3a38b7735c0993e30fc2aaa9a8d367405dd3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265032/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265032/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,723,776,780,881,27901,27902,53766,53768</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/32295328$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink><backlink>$$Uhttps://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002587951$$DAccess content in National Research Foundation of Korea (NRF)$$Hfree_for_read</backlink></links><search><creatorcontrib>Jung, Dooyoung</creatorcontrib><creatorcontrib>Shim, Eun-Jung</creatorcontrib><creatorcontrib>Park, Hyeonggyu</creatorcontrib><creatorcontrib>Lee, Kwanglo</creatorcontrib><creatorcontrib>Lee, Sangil</creatorcontrib><creatorcontrib>Kim, Eun-Young</creatorcontrib><creatorcontrib>Chang, Jae Seung</creatorcontrib><creatorcontrib>Jeong, Seong-Hoon</creatorcontrib><creatorcontrib>Kim, Yeni</creatorcontrib><creatorcontrib>Ahn, Yong Min</creatorcontrib><creatorcontrib>Hahm, Bong-Jin</creatorcontrib><title>The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students</title><title>Psychiatry investigation</title><addtitle>Psychiatry Investig</addtitle><description>Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD.
Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls.
Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R2=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R2=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU.
Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD.</description><subject>Original</subject><subject>정신과학</subject><issn>1738-3684</issn><issn>1976-3026</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNpVkk1v1DAQhiMEolXpkSvyEaRm63jy5QvS0s8VrZDo9mw5zqRrurGD7V3I_-oPxJstFfgylubxMyPrTZL3GZ0BrSo4HfSM0YzPaFbBq-Qw41WZAmXl63ivoE6hrPOD5Nj7H3R3KpqV_G1yAIzxAlh9mDwtV0jm3lulZdDWkAbDL0RDLn4r9F5vkSxMQGcwkCvZa_NAvuBKbrV1RJqWLPoe3YQt0bRo1HhCbrGNMmxJM5J5CGgm8Tl2Wulwej0O6KQKeqvDSM61t65FR-7Gfgi29ydEG_LVOpSG3Mo1knsT7XFEhO_CJo4I_l3yppNrj8fP9Si5v7xYnl2nN9-uFmfzm1TlLAupwk5i3TSMZ2Ves66tO6wLCR0ASpBQN_ELC0U5BwTaKSal5LJuoaxyWrQtHCWf9l7jOvGotLBST_XBikcn5t-XC8GB5rSEyH7es8Om6bFVcU8n12JwupdunF7-3zF6FT1bUbGyoMCi4OOzwNmfG_RB9NorXK-lQbvxggGnZc6zfIeme1Q5673D7mVMRsUUDDFosQuG2AUj8h_-3e2F_hsD-ANOBbi9</recordid><startdate>20200501</startdate><enddate>20200501</enddate><creator>Jung, Dooyoung</creator><creator>Shim, Eun-Jung</creator><creator>Park, Hyeonggyu</creator><creator>Lee, Kwanglo</creator><creator>Lee, Sangil</creator><creator>Kim, Eun-Young</creator><creator>Chang, Jae Seung</creator><creator>Jeong, Seong-Hoon</creator><creator>Kim, Yeni</creator><creator>Ahn, Yong Min</creator><creator>Hahm, Bong-Jin</creator><general>Korean Neuropsychiatric Association</general><general>대한신경정신의학회</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>5PM</scope><scope>ACYCR</scope></search><sort><creationdate>20200501</creationdate><title>The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students</title><author>Jung, Dooyoung ; Shim, Eun-Jung ; Park, Hyeonggyu ; Lee, Kwanglo ; Lee, Sangil ; Kim, Eun-Young ; Chang, Jae Seung ; Jeong, Seong-Hoon ; Kim, Yeni ; Ahn, Yong Min ; Hahm, Bong-Jin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c421t-cefae8bb2916482fd8fe85a3f33ea3a38b7735c0993e30fc2aaa9a8d367405dd3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Original</topic><topic>정신과학</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jung, Dooyoung</creatorcontrib><creatorcontrib>Shim, Eun-Jung</creatorcontrib><creatorcontrib>Park, Hyeonggyu</creatorcontrib><creatorcontrib>Lee, Kwanglo</creatorcontrib><creatorcontrib>Lee, Sangil</creatorcontrib><creatorcontrib>Kim, Eun-Young</creatorcontrib><creatorcontrib>Chang, Jae Seung</creatorcontrib><creatorcontrib>Jeong, Seong-Hoon</creatorcontrib><creatorcontrib>Kim, Yeni</creatorcontrib><creatorcontrib>Ahn, Yong Min</creatorcontrib><creatorcontrib>Hahm, Bong-Jin</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>Korean Citation Index</collection><jtitle>Psychiatry investigation</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jung, Dooyoung</au><au>Shim, Eun-Jung</au><au>Park, Hyeonggyu</au><au>Lee, Kwanglo</au><au>Lee, Sangil</au><au>Kim, Eun-Young</au><au>Chang, Jae Seung</au><au>Jeong, Seong-Hoon</au><au>Kim, Yeni</au><au>Ahn, Yong Min</au><au>Hahm, Bong-Jin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students</atitle><jtitle>Psychiatry investigation</jtitle><addtitle>Psychiatry Investig</addtitle><date>2020-05-01</date><risdate>2020</risdate><volume>17</volume><issue>5</issue><spage>403</spage><epage>411</epage><pages>403-411</pages><issn>1738-3684</issn><eissn>1976-3026</eissn><abstract>Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD.
Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls.
Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R2=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R2=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU.
Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD.</abstract><cop>Korea (South)</cop><pub>Korean Neuropsychiatric Association</pub><pmid>32295328</pmid><doi>10.30773/pi.2019.0173</doi><tpages>9</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Original 정신과학 |
title | The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students |
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