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An Efficient Load Balancing Scheme for Gaming Server Using Proximal Policy Optimization Algorithm
Large amount of data is being generated in gaming servers due to the increase in the number of users and thevariety of game services being provided. In particular, load balancing schemes for gaming servers are crucialconsideration. The existing literature proposes algorithms that distribute loads in...
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Published in: | Journal of information processing systems 2021, 17(2), 68, pp.297-305 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | Large amount of data is being generated in gaming servers due to the increase in the number of users and thevariety of game services being provided. In particular, load balancing schemes for gaming servers are crucialconsideration. The existing literature proposes algorithms that distribute loads in servers by mostlyconcentrating on load balancing and cooperative offloading. However, many proposed schemes impose heavyrestrictions and assumptions, and such a limited service classification method is not enough to satisfy the widerange of service requirements. We propose a load balancing agent that combines the dynamic allocationprogramming method, a type of greedy algorithm, and proximal policy optimization, a reinforcement learning.
Also, we compare performances of our proposed scheme and those of a scheme from previous literature,ProGreGA, by running a simulation. KCI Citation Count: 0 |
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ISSN: | 1976-913X 2092-805X |
DOI: | 10.3745/JIPS.03.0158 |