Loading…

A method for including diffusive effects in texture evolution

This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be u...

Full description

Saved in:
Bibliographic Details
Published in:Journal of the mechanics and physics of solids 2019-04, Vol.125, p.785-804
Main Authors: Messner, Mark C., Lebensohn, Ricardo A., Zepeda-Alarcon, Eloisa, Barton, Nathan R.
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53
cites cdi_FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53
container_end_page 804
container_issue
container_start_page 785
container_title Journal of the mechanics and physics of solids
container_volume 125
creator Messner, Mark C.
Lebensohn, Ricardo A.
Zepeda-Alarcon, Eloisa
Barton, Nathan R.
description This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be used to represent misorientation effects in continuum models for texture evolution. Previous work has developed a method for computing the fluctuation of the reorientation velocity in discrete models. These values, along with the average reorientation velocity, are used to set up inhomogeneous continuum advection and diffusion operators. The complete homogenized continuum model uses the discrete harmonics to represent and evolve the orientation distribution function, now including a diffusion operator representing the effects of intragranular misorientation. Results from the new model are compared to fully-resolved crystal plasticity finite element simulations and experimental data to demonstrate the accuracy of the proposed diffusion operator and the overall method for simulating texture evolution.
doi_str_mv 10.1016/j.jmps.2019.01.016
format article
fullrecord <record><control><sourceid>proquest_osti_</sourceid><recordid>TN_cdi_osti_scitechconnect_1493554</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S002250961830423X</els_id><sourcerecordid>2204765211</sourcerecordid><originalsourceid>FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53</originalsourceid><addsrcrecordid>eNp9kE9LxDAQxYMouK5-AU9Fz60zSZumoIdl8R8seNFz6KaJm7LbrEm66Lc3ZT0LAwMzvze8eYRcIxQIyO_6ot_tQ0EBmwIwFT8hMxQ1y8ta0FMyA6A0r6Dh5-QihB4AKqhxRh4W2U7Hjesy43xmB7UdOzt8Zp01Zgz2oDNtjFYxpF0W9XccfRod3HaM1g2X5My026Cv_vqcfDw9vi9f8tXb8-tyscoVa5qYcxTAW1qx9boVrEVdMU27pixL0QhAMJTXvC1pLQy2iLoRrTBrZjoFFExXsTm5Od51IVoZlI1abZQbhuRMYtmwqioTdHuE9t59jTpE2bvRD8mXpBTKmlcUMVH0SCnvQvDayL23u9b_SAQ5ZSl7OWUppywlYCqeRPdHkU5PHqz2kwc9KN1ZP1nonP1P_guLinuJ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2204765211</pqid></control><display><type>article</type><title>A method for including diffusive effects in texture evolution</title><source>ScienceDirect Journals</source><creator>Messner, Mark C. ; Lebensohn, Ricardo A. ; Zepeda-Alarcon, Eloisa ; Barton, Nathan R.</creator><creatorcontrib>Messner, Mark C. ; Lebensohn, Ricardo A. ; Zepeda-Alarcon, Eloisa ; Barton, Nathan R. ; Los Alamos National Lab. (LANL), Los Alamos, NM (United States) ; Argonne National Lab. (ANL), Argonne, IL (United States)</creatorcontrib><description>This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be used to represent misorientation effects in continuum models for texture evolution. Previous work has developed a method for computing the fluctuation of the reorientation velocity in discrete models. These values, along with the average reorientation velocity, are used to set up inhomogeneous continuum advection and diffusion operators. The complete homogenized continuum model uses the discrete harmonics to represent and evolve the orientation distribution function, now including a diffusion operator representing the effects of intragranular misorientation. Results from the new model are compared to fully-resolved crystal plasticity finite element simulations and experimental data to demonstrate the accuracy of the proposed diffusion operator and the overall method for simulating texture evolution.</description><identifier>ISSN: 0022-5096</identifier><identifier>EISSN: 1873-4782</identifier><identifier>DOI: 10.1016/j.jmps.2019.01.016</identifier><language>eng</language><publisher>London: Elsevier Ltd</publisher><subject>(B) crystal plasticity ; (B) crystal plasticity misorientation ; Computer simulation ; Continuum modeling ; Diffusion effects ; Distribution functions ; Evolution ; Finite element method ; MATERIALS SCIENCE ; Misalignment ; misorientation ; Texture ; Variations</subject><ispartof>Journal of the mechanics and physics of solids, 2019-04, Vol.125, p.785-804</ispartof><rights>2019 Elsevier Ltd</rights><rights>Copyright Elsevier BV Apr 2019</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53</citedby><cites>FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53</cites><orcidid>0000-0002-0040-4385 ; 0000-0003-0199-6930 ; 0000000301996930 ; 0000000200404385 ; 0000000231529105</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,780,784,885,27924,27925</link.rule.ids><backlink>$$Uhttps://www.osti.gov/servlets/purl/1493554$$D View this record in Osti.gov$$Hfree_for_read</backlink></links><search><creatorcontrib>Messner, Mark C.</creatorcontrib><creatorcontrib>Lebensohn, Ricardo A.</creatorcontrib><creatorcontrib>Zepeda-Alarcon, Eloisa</creatorcontrib><creatorcontrib>Barton, Nathan R.</creatorcontrib><creatorcontrib>Los Alamos National Lab. (LANL), Los Alamos, NM (United States)</creatorcontrib><creatorcontrib>Argonne National Lab. (ANL), Argonne, IL (United States)</creatorcontrib><title>A method for including diffusive effects in texture evolution</title><title>Journal of the mechanics and physics of solids</title><description>This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be used to represent misorientation effects in continuum models for texture evolution. Previous work has developed a method for computing the fluctuation of the reorientation velocity in discrete models. These values, along with the average reorientation velocity, are used to set up inhomogeneous continuum advection and diffusion operators. The complete homogenized continuum model uses the discrete harmonics to represent and evolve the orientation distribution function, now including a diffusion operator representing the effects of intragranular misorientation. Results from the new model are compared to fully-resolved crystal plasticity finite element simulations and experimental data to demonstrate the accuracy of the proposed diffusion operator and the overall method for simulating texture evolution.</description><subject>(B) crystal plasticity</subject><subject>(B) crystal plasticity misorientation</subject><subject>Computer simulation</subject><subject>Continuum modeling</subject><subject>Diffusion effects</subject><subject>Distribution functions</subject><subject>Evolution</subject><subject>Finite element method</subject><subject>MATERIALS SCIENCE</subject><subject>Misalignment</subject><subject>misorientation</subject><subject>Texture</subject><subject>Variations</subject><issn>0022-5096</issn><issn>1873-4782</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><recordid>eNp9kE9LxDAQxYMouK5-AU9Fz60zSZumoIdl8R8seNFz6KaJm7LbrEm66Lc3ZT0LAwMzvze8eYRcIxQIyO_6ot_tQ0EBmwIwFT8hMxQ1y8ta0FMyA6A0r6Dh5-QihB4AKqhxRh4W2U7Hjesy43xmB7UdOzt8Zp01Zgz2oDNtjFYxpF0W9XccfRod3HaM1g2X5My026Cv_vqcfDw9vi9f8tXb8-tyscoVa5qYcxTAW1qx9boVrEVdMU27pixL0QhAMJTXvC1pLQy2iLoRrTBrZjoFFExXsTm5Od51IVoZlI1abZQbhuRMYtmwqioTdHuE9t59jTpE2bvRD8mXpBTKmlcUMVH0SCnvQvDayL23u9b_SAQ5ZSl7OWUppywlYCqeRPdHkU5PHqz2kwc9KN1ZP1nonP1P_guLinuJ</recordid><startdate>20190401</startdate><enddate>20190401</enddate><creator>Messner, Mark C.</creator><creator>Lebensohn, Ricardo A.</creator><creator>Zepeda-Alarcon, Eloisa</creator><creator>Barton, Nathan R.</creator><general>Elsevier Ltd</general><general>Elsevier BV</general><general>Elsevier</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SR</scope><scope>7TB</scope><scope>7U5</scope><scope>8BQ</scope><scope>8FD</scope><scope>FR3</scope><scope>JG9</scope><scope>KR7</scope><scope>L7M</scope><scope>OIOZB</scope><scope>OTOTI</scope><orcidid>https://orcid.org/0000-0002-0040-4385</orcidid><orcidid>https://orcid.org/0000-0003-0199-6930</orcidid><orcidid>https://orcid.org/0000000301996930</orcidid><orcidid>https://orcid.org/0000000200404385</orcidid><orcidid>https://orcid.org/0000000231529105</orcidid></search><sort><creationdate>20190401</creationdate><title>A method for including diffusive effects in texture evolution</title><author>Messner, Mark C. ; Lebensohn, Ricardo A. ; Zepeda-Alarcon, Eloisa ; Barton, Nathan R.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>(B) crystal plasticity</topic><topic>(B) crystal plasticity misorientation</topic><topic>Computer simulation</topic><topic>Continuum modeling</topic><topic>Diffusion effects</topic><topic>Distribution functions</topic><topic>Evolution</topic><topic>Finite element method</topic><topic>MATERIALS SCIENCE</topic><topic>Misalignment</topic><topic>misorientation</topic><topic>Texture</topic><topic>Variations</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Messner, Mark C.</creatorcontrib><creatorcontrib>Lebensohn, Ricardo A.</creatorcontrib><creatorcontrib>Zepeda-Alarcon, Eloisa</creatorcontrib><creatorcontrib>Barton, Nathan R.</creatorcontrib><creatorcontrib>Los Alamos National Lab. (LANL), Los Alamos, NM (United States)</creatorcontrib><creatorcontrib>Argonne National Lab. (ANL), Argonne, IL (United States)</creatorcontrib><collection>CrossRef</collection><collection>Engineered Materials Abstracts</collection><collection>Mechanical &amp; Transportation Engineering Abstracts</collection><collection>Solid State and Superconductivity Abstracts</collection><collection>METADEX</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>Materials Research Database</collection><collection>Civil Engineering Abstracts</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>OSTI.GOV - Hybrid</collection><collection>OSTI.GOV</collection><jtitle>Journal of the mechanics and physics of solids</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Messner, Mark C.</au><au>Lebensohn, Ricardo A.</au><au>Zepeda-Alarcon, Eloisa</au><au>Barton, Nathan R.</au><aucorp>Los Alamos National Lab. (LANL), Los Alamos, NM (United States)</aucorp><aucorp>Argonne National Lab. (ANL), Argonne, IL (United States)</aucorp><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A method for including diffusive effects in texture evolution</atitle><jtitle>Journal of the mechanics and physics of solids</jtitle><date>2019-04-01</date><risdate>2019</risdate><volume>125</volume><spage>785</spage><epage>804</epage><pages>785-804</pages><issn>0022-5096</issn><eissn>1873-4782</eissn><abstract>This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be used to represent misorientation effects in continuum models for texture evolution. Previous work has developed a method for computing the fluctuation of the reorientation velocity in discrete models. These values, along with the average reorientation velocity, are used to set up inhomogeneous continuum advection and diffusion operators. The complete homogenized continuum model uses the discrete harmonics to represent and evolve the orientation distribution function, now including a diffusion operator representing the effects of intragranular misorientation. Results from the new model are compared to fully-resolved crystal plasticity finite element simulations and experimental data to demonstrate the accuracy of the proposed diffusion operator and the overall method for simulating texture evolution.</abstract><cop>London</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.jmps.2019.01.016</doi><tpages>20</tpages><orcidid>https://orcid.org/0000-0002-0040-4385</orcidid><orcidid>https://orcid.org/0000-0003-0199-6930</orcidid><orcidid>https://orcid.org/0000000301996930</orcidid><orcidid>https://orcid.org/0000000200404385</orcidid><orcidid>https://orcid.org/0000000231529105</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0022-5096
ispartof Journal of the mechanics and physics of solids, 2019-04, Vol.125, p.785-804
issn 0022-5096
1873-4782
language eng
recordid cdi_osti_scitechconnect_1493554
source ScienceDirect Journals
subjects (B) crystal plasticity
(B) crystal plasticity misorientation
Computer simulation
Continuum modeling
Diffusion effects
Distribution functions
Evolution
Finite element method
MATERIALS SCIENCE
Misalignment
misorientation
Texture
Variations
title A method for including diffusive effects in texture evolution
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-26T11%3A24%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_osti_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20method%20for%20including%20diffusive%20effects%20in%20texture%20evolution&rft.jtitle=Journal%20of%20the%20mechanics%20and%20physics%20of%20solids&rft.au=Messner,%20Mark%20C.&rft.aucorp=Los%20Alamos%20National%20Lab.%20(LANL),%20Los%20Alamos,%20NM%20(United%20States)&rft.date=2019-04-01&rft.volume=125&rft.spage=785&rft.epage=804&rft.pages=785-804&rft.issn=0022-5096&rft.eissn=1873-4782&rft_id=info:doi/10.1016/j.jmps.2019.01.016&rft_dat=%3Cproquest_osti_%3E2204765211%3C/proquest_osti_%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c399t-61806a253bba83a1e53e2d9444898010f2676a4278f1a11e98a8fb3fdc020fd53%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2204765211&rft_id=info:pmid/&rfr_iscdi=true