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Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes
This study promotes a novel teaching approach for integration of children's traditional games in elementary school program. It gives description of six traditional games and their educational prospects, implemented in six learning sessions in five elementary schools in Macedonia, involving 102...
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Published in: | PloS one 2018-08, Vol.13 (8), p.e0202172-e0202172 |
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description | This study promotes a novel teaching approach for integration of children's traditional games in elementary school program. It gives description of six traditional games and their educational prospects, implemented in six learning sessions in five elementary schools in Macedonia, involving 102 students. The comparison of learning achievements between these learning sessions and standard classes revealed increased students' learning performance on comparable topics. To understand the reason for improvement, we have surveyed students after each session and tested the gathered data set via the development of a structural equation model that examines the relationships between student's personality traits, motivation and experience with learning outcomes. The findings show that students' achievements were directly influenced by students' intrinsic and extrinsic motivational factors, as well as perceived experience. Additionally, the integration of traditional games in the elementary school classroom was equally accepted among all students, since their personality traits did not directly influence their experience or learning outcomes. Still, the link between the students' personality dimensions and motivation revealed that introvert children might have slightly increased motivation and possibility to open up during game-play in such collaborative environments. |
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It gives description of six traditional games and their educational prospects, implemented in six learning sessions in five elementary schools in Macedonia, involving 102 students. The comparison of learning achievements between these learning sessions and standard classes revealed increased students' learning performance on comparable topics. To understand the reason for improvement, we have surveyed students after each session and tested the gathered data set via the development of a structural equation model that examines the relationships between student's personality traits, motivation and experience with learning outcomes. The findings show that students' achievements were directly influenced by students' intrinsic and extrinsic motivational factors, as well as perceived experience. 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Still, the link between the students' personality dimensions and motivation revealed that introvert children might have slightly increased motivation and possibility to open up during game-play in such collaborative environments.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0202172</identifier><identifier>PMID: 30125300</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Academic Success ; Biology and Life Sciences ; Child ; Children ; Collaboration ; Computer & video games ; Computer science ; Computers ; Elementary schools ; Female ; Games, Recreational - psychology ; Humans ; Integration ; Learning ; Male ; Motivation ; Neural networks ; Operations management ; People and Places ; Personality ; Personality traits ; Problem solving ; School environment ; Schools ; Science education ; Social aspects ; Social Sciences ; Students ; Students - psychology ; Studies ; Surveys ; Theory</subject><ispartof>PloS one, 2018-08, Vol.13 (8), p.e0202172-e0202172</ispartof><rights>COPYRIGHT 2018 Public Library of Science</rights><rights>2018 Trajkovik et al. 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It gives description of six traditional games and their educational prospects, implemented in six learning sessions in five elementary schools in Macedonia, involving 102 students. The comparison of learning achievements between these learning sessions and standard classes revealed increased students' learning performance on comparable topics. To understand the reason for improvement, we have surveyed students after each session and tested the gathered data set via the development of a structural equation model that examines the relationships between student's personality traits, motivation and experience with learning outcomes. The findings show that students' achievements were directly influenced by students' intrinsic and extrinsic motivational factors, as well as perceived experience. 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subjects | Academic Success Biology and Life Sciences Child Children Collaboration Computer & video games Computer science Computers Elementary schools Female Games, Recreational - psychology Humans Integration Learning Male Motivation Neural networks Operations management People and Places Personality Personality traits Problem solving School environment Schools Science education Social aspects Social Sciences Students Students - psychology Studies Surveys Theory |
title | Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes |
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