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SwordFight: Exploring Phone-to-Phone Motion Games

A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement...

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Bibliographic Details
Published in:IEEE pervasive computing 2012-10, Vol.11 (4), p.8-12
Main Authors: Zengbin Zhang, Chu, D., Xiaomeng Chen, Moscibroda, T.
Format: Article
Language:English
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Summary:A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed 2014; the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
ISSN:1536-1268
1558-2590
DOI:10.1109/MPRV.2012.78