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La ocupación del tiempo libre de jóvenes en el uso de videojuegos y redes/Youth's Usage of Leisure Time with Video Games and Social Networks

ABSTRACT The aim of this article is to understand the behaviour of Secondary Education students during their leisure time when using some different virtual spaces. Due to the large number of technological activities offered, this study paves the way for analysis and reflection about the hidden reaso...

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Bibliographic Details
Published in:Comunicar (Huelva, Spain) Spain), 2013-01, Vol.20 (40), p.31
Main Authors: Muros, B, Aragón, Y, Bustos, A
Format: Article
Language:Spanish
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Summary:ABSTRACT The aim of this article is to understand the behaviour of Secondary Education students during their leisure time when using some different virtual spaces. Due to the large number of technological activities offered, this study paves the way for analysis and reflection about the hidden reasons and motivations young people have to use virtual spaces. Media competence, socialisation, youth, citizenship, videogames, social networks, case study, leisure time. 1. Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use of Social Networking Sites of Social Networking Sites for Intimacy, Privacy and Self Expression.
ISSN:1134-3478
1988-3293