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Interface Realisms: The Interface as Aesthetic Form
This article argues for seeing the interface as an important representational and aesthetic form with implications for postmodern culture and digital aesthetics. The interface emphasizes realism due in part to the desire for transparency in Human-Computer Interaction (HCI) and partly to the developm...
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Published in: | Postmodern culture 2005, Vol.15 (2) |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | This article argues for seeing the interface as an important representational and aesthetic form with implications for postmodern culture and digital aesthetics. The interface emphasizes realism due in part to the desire for transparency in Human-Computer Interaction (HCI) and partly to the development of illusionistic realism within computer graphics and games. The article compares the pragmatic realism of HCI with aesthetic notions of realism in the computer game Max Payne (illusionistic realism), the artist Jodi's game modifications (media realism), and Adrian Ward's software art work, "Signwave Auto Illustrator" (functional realism). |
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ISSN: | 1053-1920 1053-1920 |
DOI: | 10.1353/pmc.2005.0013 |