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Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school...
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Published in: | Educational technology research and development 2014-04, Vol.62 (2), p.129-145 |
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creator | Hwang, Gwo-Jen Hung, Chun-Ming Chen, Nian-Shing |
description | In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. Moreover, it was found from the openended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of "in-depth thinking," "creativity," and "motivation." |
doi_str_mv | 10.1007/s11423-013-9320-7 |
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An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. 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An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. 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An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. Moreover, it was found from the openended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of "in-depth thinking," "creativity," and "motivation."</abstract><cop>New York</cop><pub>Springer Science + Business Media</pub><doi>10.1007/s11423-013-9320-7</doi><tpages>17</tpages></addata></record> |
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subjects | Academic Achievement Computer & video games Control Groups Creativity Critical Thinking DEVELOPMENT ARTICLE Distance learning Education Educational activities Educational Games Educational Technology Elementary School Students Experimental Groups Game Based Learning Games Grade 6 Instructional Design Learning Learning Activities Learning and Instruction Learning motivation Learning Processes Learning Strategies Learning styles Learning Theories Machine learning Methods Motivation Online learning Peer Evaluation Peer relationships Problem Solving Program Effectiveness Science Curriculum Science Instruction Science learning Student Attitudes Student Motivation Teaching Methods Video Games |
title | Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach |
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