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Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach

In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school...

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Published in:Educational technology research and development 2014-04, Vol.62 (2), p.129-145
Main Authors: Hwang, Gwo-Jen, Hung, Chun-Ming, Chen, Nian-Shing
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Language:English
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creator Hwang, Gwo-Jen
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description In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. Moreover, it was found from the openended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of "in-depth thinking," "creativity," and "motivation."
doi_str_mv 10.1007/s11423-013-9320-7
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source JSTOR Archival Journals and Primary Sources Collection; Social Science Premium Collection; Springer Link; ERIC; Education Collection
subjects Academic Achievement
Computer & video games
Control Groups
Creativity
Critical Thinking
DEVELOPMENT ARTICLE
Distance learning
Education
Educational activities
Educational Games
Educational Technology
Elementary School Students
Experimental Groups
Game Based Learning
Games
Grade 6
Instructional Design
Learning
Learning Activities
Learning and Instruction
Learning motivation
Learning Processes
Learning Strategies
Learning styles
Learning Theories
Machine learning
Methods
Motivation
Online learning
Peer Evaluation
Peer relationships
Problem Solving
Program Effectiveness
Science Curriculum
Science Instruction
Science learning
Student Attitudes
Student Motivation
Teaching Methods
Video Games
title Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach
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