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Designing Science Learning with Game-Based Approaches

Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity...

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Published in:Computers in the schools 2014-01, Vol.31 (1-2), p.84-102
Main Authors: Liu, Min, Rosenblum, Jason A., Horton, Lucas, Kang, Jina
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Language:English
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cited_by cdi_FETCH-LOGICAL-c390t-74cef2c4064a151982916f6c935cdc5312c8cd8ed485e4ba7fb72742a0254d0c3
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container_end_page 102
container_issue 1-2
container_start_page 84
container_title Computers in the schools
container_volume 31
creator Liu, Min
Rosenblum, Jason A.
Horton, Lucas
Kang, Jina
description Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging students' learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a game-based approach can help students have fun while learning.
doi_str_mv 10.1080/07380569.2014.879776
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identifier ISSN: 0738-0569
ispartof Computers in the schools, 2014-01, Vol.31 (1-2), p.84-102
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source ERIC; Taylor and Francis Social Sciences and Humanities Collection
subjects Accuracy
Cognitive Processes
Computer Games
Digital
Education
Educational Environment
Educational Games
Educational Needs
Elementary School Students
Entertainment
game-based learning
Games
Hypothesis Testing
Interaction
Interactive
Interactive learning
interactive learning environments
Learner Engagement
Learning
middle school science
Mixed Methods Research
Motivation
Online entertainment
Problem Solving
Science Education
Student Attitudes
Student Motivation
Students
Teaching methods
United States (Southwest)
title Designing Science Learning with Game-Based Approaches
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