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Designing Science Learning with Game-Based Approaches
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity...
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Published in: | Computers in the schools 2014-01, Vol.31 (1-2), p.84-102 |
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container_end_page | 102 |
container_issue | 1-2 |
container_start_page | 84 |
container_title | Computers in the schools |
container_volume | 31 |
creator | Liu, Min Rosenblum, Jason A. Horton, Lucas Kang, Jina |
description | Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging students' learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a game-based approach can help students have fun while learning. |
doi_str_mv | 10.1080/07380569.2014.879776 |
format | article |
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subjects | Accuracy Cognitive Processes Computer Games Digital Education Educational Environment Educational Games Educational Needs Elementary School Students Entertainment game-based learning Games Hypothesis Testing Interaction Interactive Interactive learning interactive learning environments Learner Engagement Learning middle school science Mixed Methods Research Motivation Online entertainment Problem Solving Science Education Student Attitudes Student Motivation Students Teaching methods United States (Southwest) |
title | Designing Science Learning with Game-Based Approaches |
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