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sEditor: A Prototype for a Sign Language Interfacing System
Sign languages are as capable of expressing human thoughts and emotions as traditional (spoken) languages. The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets th...
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Published in: | IEEE transactions on human-machine systems 2014-08, Vol.44 (4), p.499-510 |
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container_title | IEEE transactions on human-machine systems |
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creator | Beifang Yi Xusheng Wang Harris, Frederick C. Dascalu, Sergiu M. |
description | Sign languages are as capable of expressing human thoughts and emotions as traditional (spoken) languages. The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets this problem by presenting some explorations in the areas of computer graphics, interface design, and human-computer interaction with emphasis on software development and implementation. We propose a sign language interfacing system, as a working platform, that can be used to create virtual human body parts, simulate virtual gestures, and construct, manage, and edit sign language linguistic parts. It is expected that the system and the results presented in this paper would provide an example for the future sign language "editor." |
doi_str_mv | 10.1109/TSMC.2014.2316743 |
format | article |
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The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets this problem by presenting some explorations in the areas of computer graphics, interface design, and human-computer interaction with emphasis on software development and implementation. We propose a sign language interfacing system, as a working platform, that can be used to create virtual human body parts, simulate virtual gestures, and construct, manage, and edit sign language linguistic parts. 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(IEEE) Aug 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c426t-dd934269710aceb766ef3cd1e400fbd888bc039d1eefdcae2586904b944c4bcd3</citedby><cites>FETCH-LOGICAL-c426t-dd934269710aceb766ef3cd1e400fbd888bc039d1eefdcae2586904b944c4bcd3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6828758$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,54796</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=28692123$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Beifang Yi</creatorcontrib><creatorcontrib>Xusheng Wang</creatorcontrib><creatorcontrib>Harris, Frederick C.</creatorcontrib><creatorcontrib>Dascalu, Sergiu M.</creatorcontrib><title>sEditor: A Prototype for a Sign Language Interfacing System</title><title>IEEE transactions on human-machine systems</title><addtitle>THMS</addtitle><description>Sign languages are as capable of expressing human thoughts and emotions as traditional (spoken) languages. The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets this problem by presenting some explorations in the areas of computer graphics, interface design, and human-computer interaction with emphasis on software development and implementation. We propose a sign language interfacing system, as a working platform, that can be used to create virtual human body parts, simulate virtual gestures, and construct, manage, and edit sign language linguistic parts. It is expected that the system and the results presented in this paper would provide an example for the future sign language "editor."</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Assistive technology</subject><subject>Biological system modeling</subject><subject>Body parts</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Editors</subject><subject>Emotions</subject><subject>Exact sciences and technology</subject><subject>Gesture recognition</subject><subject>Graphical user interfaces</subject><subject>Human</subject><subject>human gesture simulation</subject><subject>interactive systems</subject><subject>Linguistics</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Platforms</subject><subject>Pragmatics</subject><subject>Rendering (computer graphics)</subject><subject>sign language</subject><subject>Software</subject><subject>Software engineering</subject><subject>Speech and sound recognition and synthesis. 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User interface</topic><topic>Editors</topic><topic>Emotions</topic><topic>Exact sciences and technology</topic><topic>Gesture recognition</topic><topic>Graphical user interfaces</topic><topic>Human</topic><topic>human gesture simulation</topic><topic>interactive systems</topic><topic>Linguistics</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Platforms</topic><topic>Pragmatics</topic><topic>Rendering (computer graphics)</topic><topic>sign language</topic><topic>Software</topic><topic>Software engineering</topic><topic>Speech and sound recognition and synthesis. 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The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets this problem by presenting some explorations in the areas of computer graphics, interface design, and human-computer interaction with emphasis on software development and implementation. We propose a sign language interfacing system, as a working platform, that can be used to create virtual human body parts, simulate virtual gestures, and construct, manage, and edit sign language linguistic parts. It is expected that the system and the results presented in this paper would provide an example for the future sign language "editor."</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/TSMC.2014.2316743</doi><tpages>12</tpages></addata></record> |
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subjects | Applied sciences Artificial intelligence Assistive technology Biological system modeling Body parts Computer science control theory systems Computer systems and distributed systems. User interface Editors Emotions Exact sciences and technology Gesture recognition Graphical user interfaces Human human gesture simulation interactive systems Linguistics Pattern recognition. Digital image processing. Computational geometry Platforms Pragmatics Rendering (computer graphics) sign language Software Software engineering Speech and sound recognition and synthesis. Linguistics Virtual environments Virtual humans Visual |
title | sEditor: A Prototype for a Sign Language Interfacing System |
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