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Keep It Simple: Lowering the Barrier for Authoring Serious Games
Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum. Aim. This article explores to what extent game templates and game auth...
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Published in: | Simulation & gaming 2015-02, Vol.46 (1), p.40-67 |
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container_title | Simulation & gaming |
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creator | Klemke, Roland van Rosmalen, Peter Ternier, Stefaan Westera, Wim |
description | Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum.
Aim. This article explores to what extent game templates and game authoring processes can be designed so that they can easily be adopted and adapted by teachers while only using openly available tools.
Method. It discusses the design and first evaluation of two game platforms: ARGUMENT, based on a wiki, and ARLEARN, a toolkit based on openly available Google technologies. ARGUMENT is a text-based game challenging students to take a position on a given topic. ARLEARN offers an explicit mobile and virtual gameplay environment and a defined authoring process to create game scripts.
Results. ARGUMENT and ARLEARN have been evaluated in four small-scale studies, where educators designed game scenarios and students played the resulting games.
Conclusions. The results indicate that both tools are useful instruments that can be operated by teachers to build games and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games. |
doi_str_mv | 10.1177/1046878115591249 |
format | article |
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Aim. This article explores to what extent game templates and game authoring processes can be designed so that they can easily be adopted and adapted by teachers while only using openly available tools.
Method. It discusses the design and first evaluation of two game platforms: ARGUMENT, based on a wiki, and ARLEARN, a toolkit based on openly available Google technologies. ARGUMENT is a text-based game challenging students to take a position on a given topic. ARLEARN offers an explicit mobile and virtual gameplay environment and a defined authoring process to create game scripts.
Results. ARGUMENT and ARLEARN have been evaluated in four small-scale studies, where educators designed game scenarios and students played the resulting games.
Conclusions. The results indicate that both tools are useful instruments that can be operated by teachers to build games and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games.</description><identifier>ISSN: 1046-8781</identifier><identifier>EISSN: 1552-826X</identifier><identifier>DOI: 10.1177/1046878115591249</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Business education ; Curriculum development ; Educational evaluation ; Educational technology ; Game Based Learning ; Game theory ; Games ; Instructional design ; Studies ; Teachers</subject><ispartof>Simulation & gaming, 2015-02, Vol.46 (1), p.40-67</ispartof><rights>2015 SAGE Publications</rights><rights>Copyright SAGE PUBLICATIONS, INC. Feb 2015</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c262t-8cda198871a54ead79d0ff322a5e06ba8b6648779e8a71dcabbc3c77a6d6f9b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925,33223,79364</link.rule.ids></links><search><creatorcontrib>Klemke, Roland</creatorcontrib><creatorcontrib>van Rosmalen, Peter</creatorcontrib><creatorcontrib>Ternier, Stefaan</creatorcontrib><creatorcontrib>Westera, Wim</creatorcontrib><title>Keep It Simple: Lowering the Barrier for Authoring Serious Games</title><title>Simulation & gaming</title><description>Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum.
Aim. This article explores to what extent game templates and game authoring processes can be designed so that they can easily be adopted and adapted by teachers while only using openly available tools.
Method. It discusses the design and first evaluation of two game platforms: ARGUMENT, based on a wiki, and ARLEARN, a toolkit based on openly available Google technologies. ARGUMENT is a text-based game challenging students to take a position on a given topic. ARLEARN offers an explicit mobile and virtual gameplay environment and a defined authoring process to create game scripts.
Results. ARGUMENT and ARLEARN have been evaluated in four small-scale studies, where educators designed game scenarios and students played the resulting games.
Conclusions. The results indicate that both tools are useful instruments that can be operated by teachers to build games and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games.</description><subject>Business education</subject><subject>Curriculum development</subject><subject>Educational evaluation</subject><subject>Educational technology</subject><subject>Game Based Learning</subject><subject>Game theory</subject><subject>Games</subject><subject>Instructional design</subject><subject>Studies</subject><subject>Teachers</subject><issn>1046-8781</issn><issn>1552-826X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><sourceid>8BJ</sourceid><recordid>eNp1j81LAzEQxYMoWKuePRY8RzPZJJMcpfhRLHiwB29hNpuVltZdk-3B_96U9SCCp3nwfu8Nj7ErEDcAiLcglLFoAbR2IJU7YpMiJbfSvB0XXWx-8E_ZWc4bIUAapybs8jnGfrYYZq_rXb-N5-ykpW2OFz93ylYP96v5E1--PC7md0sepJEDt6EhcNYikFaRGnSNaNtKStJRmJpsbYyyiC5aQmgC1XWoAiKZxrSurqbseqztU_e5j3nwm26fPspHDygcgtRKF0qMVEhdzim2vk_rHaUvD8IfRvu_o0uEj5FM7_FX6X_8N4hNU_g</recordid><startdate>201502</startdate><enddate>201502</enddate><creator>Klemke, Roland</creator><creator>van Rosmalen, Peter</creator><creator>Ternier, Stefaan</creator><creator>Westera, Wim</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7TA</scope><scope>8BJ</scope><scope>8FD</scope><scope>FQK</scope><scope>JBE</scope><scope>JG9</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201502</creationdate><title>Keep It Simple</title><author>Klemke, Roland ; van Rosmalen, Peter ; Ternier, Stefaan ; Westera, Wim</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c262t-8cda198871a54ead79d0ff322a5e06ba8b6648779e8a71dcabbc3c77a6d6f9b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Business education</topic><topic>Curriculum development</topic><topic>Educational evaluation</topic><topic>Educational technology</topic><topic>Game Based Learning</topic><topic>Game theory</topic><topic>Games</topic><topic>Instructional design</topic><topic>Studies</topic><topic>Teachers</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Klemke, Roland</creatorcontrib><creatorcontrib>van Rosmalen, Peter</creatorcontrib><creatorcontrib>Ternier, Stefaan</creatorcontrib><creatorcontrib>Westera, Wim</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Materials Business File</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>Technology Research Database</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>Materials Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Simulation & gaming</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Klemke, Roland</au><au>van Rosmalen, Peter</au><au>Ternier, Stefaan</au><au>Westera, Wim</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Keep It Simple: Lowering the Barrier for Authoring Serious Games</atitle><jtitle>Simulation & gaming</jtitle><date>2015-02</date><risdate>2015</risdate><volume>46</volume><issue>1</issue><spage>40</spage><epage>67</epage><pages>40-67</pages><issn>1046-8781</issn><eissn>1552-826X</eissn><abstract>Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum.
Aim. This article explores to what extent game templates and game authoring processes can be designed so that they can easily be adopted and adapted by teachers while only using openly available tools.
Method. It discusses the design and first evaluation of two game platforms: ARGUMENT, based on a wiki, and ARLEARN, a toolkit based on openly available Google technologies. ARGUMENT is a text-based game challenging students to take a position on a given topic. ARLEARN offers an explicit mobile and virtual gameplay environment and a defined authoring process to create game scripts.
Results. ARGUMENT and ARLEARN have been evaluated in four small-scale studies, where educators designed game scenarios and students played the resulting games.
Conclusions. The results indicate that both tools are useful instruments that can be operated by teachers to build games and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><doi>10.1177/1046878115591249</doi><tpages>28</tpages></addata></record> |
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source | International Bibliography of the Social Sciences (IBSS); Sage Journals Online |
subjects | Business education Curriculum development Educational evaluation Educational technology Game Based Learning Game theory Games Instructional design Studies Teachers |
title | Keep It Simple: Lowering the Barrier for Authoring Serious Games |
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