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Keep It Simple: Lowering the Barrier for Authoring Serious Games

Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum. Aim. This article explores to what extent game templates and game auth...

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Published in:Simulation & gaming 2015-02, Vol.46 (1), p.40-67
Main Authors: Klemke, Roland, van Rosmalen, Peter, Ternier, Stefaan, Westera, Wim
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container_title Simulation & gaming
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creator Klemke, Roland
van Rosmalen, Peter
Ternier, Stefaan
Westera, Wim
description Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex technologies and are difficult to organise and to embed in the curriculum. Aim. This article explores to what extent game templates and game authoring processes can be designed so that they can easily be adopted and adapted by teachers while only using openly available tools. Method. It discusses the design and first evaluation of two game platforms: ARGUMENT, based on a wiki, and ARLEARN, a toolkit based on openly available Google technologies. ARGUMENT is a text-based game challenging students to take a position on a given topic. ARLEARN offers an explicit mobile and virtual gameplay environment and a defined authoring process to create game scripts. Results. ARGUMENT and ARLEARN have been evaluated in four small-scale studies, where educators designed game scenarios and students played the resulting games. Conclusions. The results indicate that both tools are useful instruments that can be operated by teachers to build games and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games.
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source International Bibliography of the Social Sciences (IBSS); Sage Journals Online
subjects Business education
Curriculum development
Educational evaluation
Educational technology
Game Based Learning
Game theory
Games
Instructional design
Studies
Teachers
title Keep It Simple: Lowering the Barrier for Authoring Serious Games
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