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The effects of happiness types and happiness congruity on game app advertising and environments
•This study proves the happiness effects in mobile gameplay context for young adults.•Advertising excited- (vs. calm-) happiness game apps leads to better ad effects.•Ads embedded in calm- (vs. excited-) happiness contexts generate better ad effects.•Ad background colors and incentives moderate the...
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Published in: | Electronic commerce research and applications 2016-11, Vol.20, p.1-14 |
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container_title | Electronic commerce research and applications |
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creator | Chou, Hsuan-Yi Wang, Shaojung Sharon |
description | •This study proves the happiness effects in mobile gameplay context for young adults.•Advertising excited- (vs. calm-) happiness game apps leads to better ad effects.•Ads embedded in calm- (vs. excited-) happiness contexts generate better ad effects.•Ad background colors and incentives moderate the ad effects of happiness congruity.•Red backgrounds (vs. gray and blue) and promotional incentives have better ad effects.
While gameplay experience is a multi-dimensional and multi-layered concept depending on game genres and players, one of the major motivations to play is the pursuit of happiness. This study distinguishes games of different happiness types and explores the advertising effects on young adults that resulted from multiple sources. They include: the happiness expected from advertised game apps; the happiness experienced when playing games with embedded ads; and the happiness congruity between game app advertising and environments. The effects of ad background colors and promotional incentives are also examined. Experimental results reveal that: advertising excited-happiness game apps and ads embedded in calm-happiness game app environments lead to better advertising effects; happiness incongruity generates higher intention to play the experimental game again; ad background colors and the presence of promotional incentives moderate happiness congruity effects; and red backgrounds (versus gray and blue) and incentives generate better attitudinal responses and click intentions. |
doi_str_mv | 10.1016/j.elerap.2016.09.001 |
format | article |
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While gameplay experience is a multi-dimensional and multi-layered concept depending on game genres and players, one of the major motivations to play is the pursuit of happiness. This study distinguishes games of different happiness types and explores the advertising effects on young adults that resulted from multiple sources. They include: the happiness expected from advertised game apps; the happiness experienced when playing games with embedded ads; and the happiness congruity between game app advertising and environments. The effects of ad background colors and promotional incentives are also examined. Experimental results reveal that: advertising excited-happiness game apps and ads embedded in calm-happiness game app environments lead to better advertising effects; happiness incongruity generates higher intention to play the experimental game again; ad background colors and the presence of promotional incentives moderate happiness congruity effects; and red backgrounds (versus gray and blue) and incentives generate better attitudinal responses and click intentions.</description><identifier>ISSN: 1567-4223</identifier><identifier>EISSN: 1873-7846</identifier><identifier>DOI: 10.1016/j.elerap.2016.09.001</identifier><language>eng</language><publisher>Amsterdam: Elsevier B.V</publisher><subject>Advertising ; Advertising effects ; Colors ; Computer & video games ; Congruity ; Electronic commerce ; Game apps ; Games ; Happiness ; Incentives ; Mobile advertising ; Studies ; Young adults</subject><ispartof>Electronic commerce research and applications, 2016-11, Vol.20, p.1-14</ispartof><rights>2016 Elsevier B.V.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c334t-8dafe13394065c60c46b135ab8bb64579972ca4c4befca0f94638a8dae1b2d733</citedby><cites>FETCH-LOGICAL-c334t-8dafe13394065c60c46b135ab8bb64579972ca4c4befca0f94638a8dae1b2d733</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924</link.rule.ids></links><search><creatorcontrib>Chou, Hsuan-Yi</creatorcontrib><creatorcontrib>Wang, Shaojung Sharon</creatorcontrib><title>The effects of happiness types and happiness congruity on game app advertising and environments</title><title>Electronic commerce research and applications</title><description>•This study proves the happiness effects in mobile gameplay context for young adults.•Advertising excited- (vs. calm-) happiness game apps leads to better ad effects.•Ads embedded in calm- (vs. excited-) happiness contexts generate better ad effects.•Ad background colors and incentives moderate the ad effects of happiness congruity.•Red backgrounds (vs. gray and blue) and promotional incentives have better ad effects.
While gameplay experience is a multi-dimensional and multi-layered concept depending on game genres and players, one of the major motivations to play is the pursuit of happiness. This study distinguishes games of different happiness types and explores the advertising effects on young adults that resulted from multiple sources. They include: the happiness expected from advertised game apps; the happiness experienced when playing games with embedded ads; and the happiness congruity between game app advertising and environments. The effects of ad background colors and promotional incentives are also examined. Experimental results reveal that: advertising excited-happiness game apps and ads embedded in calm-happiness game app environments lead to better advertising effects; happiness incongruity generates higher intention to play the experimental game again; ad background colors and the presence of promotional incentives moderate happiness congruity effects; and red backgrounds (versus gray and blue) and incentives generate better attitudinal responses and click intentions.</description><subject>Advertising</subject><subject>Advertising effects</subject><subject>Colors</subject><subject>Computer & video games</subject><subject>Congruity</subject><subject>Electronic commerce</subject><subject>Game apps</subject><subject>Games</subject><subject>Happiness</subject><subject>Incentives</subject><subject>Mobile advertising</subject><subject>Studies</subject><subject>Young adults</subject><issn>1567-4223</issn><issn>1873-7846</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><recordid>eNp9kMtqwzAQRUVpoenjD7oQdG1XsmRZ3hRK6AsC3aRrIcujRCaRXMkJ5O-rNF101dW87p1hDkJ3lJSUUPEwlLCBqMeyylVJ2pIQeoZmVDasaCQX5zmvRVPwqmKX6CqlgZCKtKSeIbVcAwZrwUwJB4vXehydh5TwdBghYe37Pz0T_Cru3HTAweOV3gLOI6z7PcTJJedXP3rwexeD34Kf0g26sHqT4PY3XqPPl-fl_K1YfLy-z58WhWGMT4XstQXKWMuJqI0ghouOslp3susEr5u2bSqjueEdWKOJbblgUmcX0K7qG8au0f1p7xjD1w7SpIawiz6fVFTWktJGsjqr-EllYkgpglVjdFsdD4oSdUSpBnVCqY4oFWlVRpltjycb5A_2DqJKxoE30LuYwak-uP8XfANV34AX</recordid><startdate>201611</startdate><enddate>201611</enddate><creator>Chou, Hsuan-Yi</creator><creator>Wang, Shaojung Sharon</creator><general>Elsevier B.V</general><general>Elsevier BV</general><scope>AAYXX</scope><scope>CITATION</scope><scope>JQ2</scope></search><sort><creationdate>201611</creationdate><title>The effects of happiness types and happiness congruity on game app advertising and environments</title><author>Chou, Hsuan-Yi ; Wang, Shaojung Sharon</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c334t-8dafe13394065c60c46b135ab8bb64579972ca4c4befca0f94638a8dae1b2d733</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Advertising</topic><topic>Advertising effects</topic><topic>Colors</topic><topic>Computer & video games</topic><topic>Congruity</topic><topic>Electronic commerce</topic><topic>Game apps</topic><topic>Games</topic><topic>Happiness</topic><topic>Incentives</topic><topic>Mobile advertising</topic><topic>Studies</topic><topic>Young adults</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chou, Hsuan-Yi</creatorcontrib><creatorcontrib>Wang, Shaojung Sharon</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Computer Science Collection</collection><jtitle>Electronic commerce research and applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chou, Hsuan-Yi</au><au>Wang, Shaojung Sharon</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The effects of happiness types and happiness congruity on game app advertising and environments</atitle><jtitle>Electronic commerce research and applications</jtitle><date>2016-11</date><risdate>2016</risdate><volume>20</volume><spage>1</spage><epage>14</epage><pages>1-14</pages><issn>1567-4223</issn><eissn>1873-7846</eissn><abstract>•This study proves the happiness effects in mobile gameplay context for young adults.•Advertising excited- (vs. calm-) happiness game apps leads to better ad effects.•Ads embedded in calm- (vs. excited-) happiness contexts generate better ad effects.•Ad background colors and incentives moderate the ad effects of happiness congruity.•Red backgrounds (vs. gray and blue) and promotional incentives have better ad effects.
While gameplay experience is a multi-dimensional and multi-layered concept depending on game genres and players, one of the major motivations to play is the pursuit of happiness. This study distinguishes games of different happiness types and explores the advertising effects on young adults that resulted from multiple sources. They include: the happiness expected from advertised game apps; the happiness experienced when playing games with embedded ads; and the happiness congruity between game app advertising and environments. The effects of ad background colors and promotional incentives are also examined. Experimental results reveal that: advertising excited-happiness game apps and ads embedded in calm-happiness game app environments lead to better advertising effects; happiness incongruity generates higher intention to play the experimental game again; ad background colors and the presence of promotional incentives moderate happiness congruity effects; and red backgrounds (versus gray and blue) and incentives generate better attitudinal responses and click intentions.</abstract><cop>Amsterdam</cop><pub>Elsevier B.V</pub><doi>10.1016/j.elerap.2016.09.001</doi><tpages>14</tpages></addata></record> |
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source | ScienceDirect Freedom Collection |
subjects | Advertising Advertising effects Colors Computer & video games Congruity Electronic commerce Game apps Games Happiness Incentives Mobile advertising Studies Young adults |
title | The effects of happiness types and happiness congruity on game app advertising and environments |
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