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Computational Light Painting Using a Virtual Exposure
Light painting is an artform where a light source is moved during a long‐exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrup...
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Published in: | Computer graphics forum 2017-05, Vol.36 (2), p.1-8 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Light painting is an artform where a light source is moved during a long‐exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post‐process. We support animation, as well as 3D light sculpting, with high‐quality results. |
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ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/cgf.13101 |