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Gamification of task performance with leaderboards: A goal setting experiment
The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting the...
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Published in: | Computers in human behavior 2017-06, Vol.71, p.508-515 |
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description | The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting theory, one of the most well-established motivational theories in psychology, as a framework by which to understand these effects. In this study, a classic brainstorming task is gamified with a leaderboard in order to explore this. Participants were randomly assigned to four classic levels of goal-setting (do-your-best, easy, difficult and impossible goals) plus a leaderboard populated with initials and scores representing identical goal-setting conditions. The presence of a leaderboard was successful in motivating participants to performance levels similar to that of difficult and impossible goal-setting, suggesting participants implicitly set goals at or near the top of the leaderboard without any prompting to do so. Goal commitment, a common individual difference moderator in goal-setting theory, was also assessed and behaved similarly in the presence of the leaderboard as when traditional goals were provided. From these results, we conclude that goal-setting theory is valuable to understand the success of leaderboards, and we recommend further exploration of existing psychological theories, including goal-setting, to better explain the effects of gamification.
•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification. |
doi_str_mv | 10.1016/j.chb.2015.08.008 |
format | article |
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•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification.</description><identifier>ISSN: 0747-5632</identifier><identifier>EISSN: 1873-7692</identifier><identifier>DOI: 10.1016/j.chb.2015.08.008</identifier><language>eng</language><publisher>Elmsford: Elsevier Ltd</publisher><subject>Brainstorming ; Employees ; Experiment ; Gamification ; Goal setting ; Goal-setting theory ; Goals ; Group dynamics ; Leaderboard ; Leadership ; Performance measurement ; Psychology ; Quantitative ; Studies</subject><ispartof>Computers in human behavior, 2017-06, Vol.71, p.508-515</ispartof><rights>2015 Elsevier Ltd</rights><rights>Copyright Elsevier Science Ltd. Jun 2017</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c325t-16d4d01365c73d073658896337932471ea6e0cf1a3e8848fc90034a16056d84b3</citedby><cites>FETCH-LOGICAL-c325t-16d4d01365c73d073658896337932471ea6e0cf1a3e8848fc90034a16056d84b3</cites><orcidid>0000-0001-5611-2923</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Landers, Richard N.</creatorcontrib><creatorcontrib>Bauer, Kristina N.</creatorcontrib><creatorcontrib>Callan, Rachel C.</creatorcontrib><title>Gamification of task performance with leaderboards: A goal setting experiment</title><title>Computers in human behavior</title><description>The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting theory, one of the most well-established motivational theories in psychology, as a framework by which to understand these effects. In this study, a classic brainstorming task is gamified with a leaderboard in order to explore this. Participants were randomly assigned to four classic levels of goal-setting (do-your-best, easy, difficult and impossible goals) plus a leaderboard populated with initials and scores representing identical goal-setting conditions. The presence of a leaderboard was successful in motivating participants to performance levels similar to that of difficult and impossible goal-setting, suggesting participants implicitly set goals at or near the top of the leaderboard without any prompting to do so. Goal commitment, a common individual difference moderator in goal-setting theory, was also assessed and behaved similarly in the presence of the leaderboard as when traditional goals were provided. From these results, we conclude that goal-setting theory is valuable to understand the success of leaderboards, and we recommend further exploration of existing psychological theories, including goal-setting, to better explain the effects of gamification.
•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification.</description><subject>Brainstorming</subject><subject>Employees</subject><subject>Experiment</subject><subject>Gamification</subject><subject>Goal setting</subject><subject>Goal-setting theory</subject><subject>Goals</subject><subject>Group dynamics</subject><subject>Leaderboard</subject><subject>Leadership</subject><subject>Performance measurement</subject><subject>Psychology</subject><subject>Quantitative</subject><subject>Studies</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><recordid>eNp9kM1OwzAQhC0EEqXwANwscU5Yx4ntwKmqoCCBuMDZcp1N69LGxXb5eXtclTOnncPM7Ogj5JJByYCJ61Vpl_OyAtaUoEoAdURGTEleSNFWx2QEspZFI3h1Ss5iXAFA04AYkeeZ2bjeWZOcH6jvaTLxnW4x9D5szGCRfrm0pGs0HYa5N6GLN3RCF96sacSU3LCg-J39boNDOicnvVlHvPi7Y_J2f_c6fSieXmaP08lTYXnVpIKJru6AcdFYyTuQWSjVCs5ly6taMjQCwfbMcFSqVr1tAXhtmIBGdKqe8zG5OvRug__YYUx65XdhyC81yxWMVwra7GIHlw0-xoC93uaZJvxoBnpPTa90pqb31DQonanlzO0hg3n-p8Ogo3WYOXQuoE268-6f9C-Lq3NG</recordid><startdate>201706</startdate><enddate>201706</enddate><creator>Landers, Richard N.</creator><creator>Bauer, Kristina N.</creator><creator>Callan, Rachel C.</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-5611-2923</orcidid></search><sort><creationdate>201706</creationdate><title>Gamification of task performance with leaderboards: A goal setting experiment</title><author>Landers, Richard N. ; Bauer, Kristina N. ; Callan, Rachel C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c325t-16d4d01365c73d073658896337932471ea6e0cf1a3e8848fc90034a16056d84b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Brainstorming</topic><topic>Employees</topic><topic>Experiment</topic><topic>Gamification</topic><topic>Goal setting</topic><topic>Goal-setting theory</topic><topic>Goals</topic><topic>Group dynamics</topic><topic>Leaderboard</topic><topic>Leadership</topic><topic>Performance measurement</topic><topic>Psychology</topic><topic>Quantitative</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Landers, Richard N.</creatorcontrib><creatorcontrib>Bauer, Kristina N.</creatorcontrib><creatorcontrib>Callan, Rachel C.</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in human behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Landers, Richard N.</au><au>Bauer, Kristina N.</au><au>Callan, Rachel C.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Gamification of task performance with leaderboards: A goal setting experiment</atitle><jtitle>Computers in human behavior</jtitle><date>2017-06</date><risdate>2017</risdate><volume>71</volume><spage>508</spage><epage>515</epage><pages>508-515</pages><issn>0747-5632</issn><eissn>1873-7692</eissn><abstract>The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting theory, one of the most well-established motivational theories in psychology, as a framework by which to understand these effects. In this study, a classic brainstorming task is gamified with a leaderboard in order to explore this. Participants were randomly assigned to four classic levels of goal-setting (do-your-best, easy, difficult and impossible goals) plus a leaderboard populated with initials and scores representing identical goal-setting conditions. The presence of a leaderboard was successful in motivating participants to performance levels similar to that of difficult and impossible goal-setting, suggesting participants implicitly set goals at or near the top of the leaderboard without any prompting to do so. Goal commitment, a common individual difference moderator in goal-setting theory, was also assessed and behaved similarly in the presence of the leaderboard as when traditional goals were provided. From these results, we conclude that goal-setting theory is valuable to understand the success of leaderboards, and we recommend further exploration of existing psychological theories, including goal-setting, to better explain the effects of gamification.
•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification.</abstract><cop>Elmsford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.chb.2015.08.008</doi><tpages>8</tpages><orcidid>https://orcid.org/0000-0001-5611-2923</orcidid></addata></record> |
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subjects | Brainstorming Employees Experiment Gamification Goal setting Goal-setting theory Goals Group dynamics Leaderboard Leadership Performance measurement Psychology Quantitative Studies |
title | Gamification of task performance with leaderboards: A goal setting experiment |
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