Loading…

Immersive and interactive virtual reality applications based on 3D web browsers

This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as C...

Full description

Saved in:
Bibliographic Details
Published in:Multimedia tools and applications 2018, Vol.77 (1), p.347-361
Main Authors: de Paiva Guimarães, Marcelo, Dias, Diego Roberto Colombo, Mota, José Hamilton, Gnecco, Bruno Barberi, Durelli, Vinícius Humberto Serapilha, Trevelin, Luis Carlos
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703
cites cdi_FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703
container_end_page 361
container_issue 1
container_start_page 347
container_title Multimedia tools and applications
container_volume 77
creator de Paiva Guimarães, Marcelo
Dias, Diego Roberto Colombo
Mota, José Hamilton
Gnecco, Bruno Barberi
Durelli, Vinícius Humberto Serapilha
Trevelin, Luis Carlos
description This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as CAVEs, Panoramas and Power Walls. Until recently, these applications were build using tailored solutions, such low-level libraries to distribute data. We discuss the modern-day web technology which allows these applications meet a multi-platform requirement. This paper also evaluates the communication and synchronization requirements of these applications that are traditionally the main bottleneck. As a proof-of-concept to show the feasibility of our study, we devised and implemented an immersive and interactive virtual reality application employing only web technologies. Our proof-of-concept runs on a miniCAVE environment with three displays and a 6-node cluster.
doi_str_mv 10.1007/s11042-016-4256-7
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1992797213</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1992797213</sourcerecordid><originalsourceid>FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703</originalsourceid><addsrcrecordid>eNp1kL1OwzAURi0EEqXwAGyWmA22459kRAVKpUpdYLYc5wa5SpNgu6369rgKAwuTr6Xznav7IXTP6COjVD9FxqjghDJFBJeK6As0Y1IXRGvOLvNclJRoSdk1uolxSzMouZihzWq3gxD9AbDtG-z7BMG6dP4ffEh72-EAtvPphO04dt7Z5Ic-4tpGaPDQ4-IFH6HGdRiOMYtu0VVruwh3v-8cfb69fizeyXqzXC2e18QVTCXSVsKJVmjbWKtoSUupqIKKa64cNJWQCjgTtRYlKKFbqpgGXTpVS24F17SYo4fJO4bhew8xme2wD31eaViVPVU-u8gUmygXhhgDtGYMfmfDyTBqzr2ZqTeT6zDn3ozOGT5lYmb7Lwh_zP-GfgASjm9A</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1992797213</pqid></control><display><type>article</type><title>Immersive and interactive virtual reality applications based on 3D web browsers</title><source>ABI/INFORM Global</source><source>Springer Nature:Jisc Collections:Springer Nature Read and Publish 2023-2025: Springer Reading List</source><creator>de Paiva Guimarães, Marcelo ; Dias, Diego Roberto Colombo ; Mota, José Hamilton ; Gnecco, Bruno Barberi ; Durelli, Vinícius Humberto Serapilha ; Trevelin, Luis Carlos</creator><creatorcontrib>de Paiva Guimarães, Marcelo ; Dias, Diego Roberto Colombo ; Mota, José Hamilton ; Gnecco, Bruno Barberi ; Durelli, Vinícius Humberto Serapilha ; Trevelin, Luis Carlos</creatorcontrib><description>This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as CAVEs, Panoramas and Power Walls. Until recently, these applications were build using tailored solutions, such low-level libraries to distribute data. We discuss the modern-day web technology which allows these applications meet a multi-platform requirement. This paper also evaluates the communication and synchronization requirements of these applications that are traditionally the main bottleneck. As a proof-of-concept to show the feasibility of our study, we devised and implemented an immersive and interactive virtual reality application employing only web technologies. Our proof-of-concept runs on a miniCAVE environment with three displays and a 6-node cluster.</description><identifier>ISSN: 1380-7501</identifier><identifier>EISSN: 1573-7721</identifier><identifier>DOI: 10.1007/s11042-016-4256-7</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Caves ; Computer Communication Networks ; Computer Science ; Data Structures and Information Theory ; Feasibility studies ; HyperText Markup Language ; Multimedia Information Systems ; Special Purpose and Application-Based Systems ; Synchronism ; Virtual reality</subject><ispartof>Multimedia tools and applications, 2018, Vol.77 (1), p.347-361</ispartof><rights>Springer Science+Business Media New York 2016</rights><rights>Multimedia Tools and Applications is a copyright of Springer, (2016). All Rights Reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703</citedby><cites>FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/1992797213/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/1992797213?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,776,780,11667,27901,27902,36037,44339,74638</link.rule.ids></links><search><creatorcontrib>de Paiva Guimarães, Marcelo</creatorcontrib><creatorcontrib>Dias, Diego Roberto Colombo</creatorcontrib><creatorcontrib>Mota, José Hamilton</creatorcontrib><creatorcontrib>Gnecco, Bruno Barberi</creatorcontrib><creatorcontrib>Durelli, Vinícius Humberto Serapilha</creatorcontrib><creatorcontrib>Trevelin, Luis Carlos</creatorcontrib><title>Immersive and interactive virtual reality applications based on 3D web browsers</title><title>Multimedia tools and applications</title><addtitle>Multimed Tools Appl</addtitle><description>This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as CAVEs, Panoramas and Power Walls. Until recently, these applications were build using tailored solutions, such low-level libraries to distribute data. We discuss the modern-day web technology which allows these applications meet a multi-platform requirement. This paper also evaluates the communication and synchronization requirements of these applications that are traditionally the main bottleneck. As a proof-of-concept to show the feasibility of our study, we devised and implemented an immersive and interactive virtual reality application employing only web technologies. Our proof-of-concept runs on a miniCAVE environment with three displays and a 6-node cluster.</description><subject>Caves</subject><subject>Computer Communication Networks</subject><subject>Computer Science</subject><subject>Data Structures and Information Theory</subject><subject>Feasibility studies</subject><subject>HyperText Markup Language</subject><subject>Multimedia Information Systems</subject><subject>Special Purpose and Application-Based Systems</subject><subject>Synchronism</subject><subject>Virtual reality</subject><issn>1380-7501</issn><issn>1573-7721</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>M0C</sourceid><recordid>eNp1kL1OwzAURi0EEqXwAGyWmA22459kRAVKpUpdYLYc5wa5SpNgu6369rgKAwuTr6Xznav7IXTP6COjVD9FxqjghDJFBJeK6As0Y1IXRGvOLvNclJRoSdk1uolxSzMouZihzWq3gxD9AbDtG-z7BMG6dP4ffEh72-EAtvPphO04dt7Z5Ic-4tpGaPDQ4-IFH6HGdRiOMYtu0VVruwh3v-8cfb69fizeyXqzXC2e18QVTCXSVsKJVmjbWKtoSUupqIKKa64cNJWQCjgTtRYlKKFbqpgGXTpVS24F17SYo4fJO4bhew8xme2wD31eaViVPVU-u8gUmygXhhgDtGYMfmfDyTBqzr2ZqTeT6zDn3ozOGT5lYmb7Lwh_zP-GfgASjm9A</recordid><startdate>2018</startdate><enddate>2018</enddate><creator>de Paiva Guimarães, Marcelo</creator><creator>Dias, Diego Roberto Colombo</creator><creator>Mota, José Hamilton</creator><creator>Gnecco, Bruno Barberi</creator><creator>Durelli, Vinícius Humberto Serapilha</creator><creator>Trevelin, Luis Carlos</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>87Z</scope><scope>8AL</scope><scope>8AO</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8FL</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FRNLG</scope><scope>F~G</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K60</scope><scope>K6~</scope><scope>K7-</scope><scope>L.-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0C</scope><scope>M0N</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>2018</creationdate><title>Immersive and interactive virtual reality applications based on 3D web browsers</title><author>de Paiva Guimarães, Marcelo ; Dias, Diego Roberto Colombo ; Mota, José Hamilton ; Gnecco, Bruno Barberi ; Durelli, Vinícius Humberto Serapilha ; Trevelin, Luis Carlos</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Caves</topic><topic>Computer Communication Networks</topic><topic>Computer Science</topic><topic>Data Structures and Information Theory</topic><topic>Feasibility studies</topic><topic>HyperText Markup Language</topic><topic>Multimedia Information Systems</topic><topic>Special Purpose and Application-Based Systems</topic><topic>Synchronism</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>de Paiva Guimarães, Marcelo</creatorcontrib><creatorcontrib>Dias, Diego Roberto Colombo</creatorcontrib><creatorcontrib>Mota, José Hamilton</creatorcontrib><creatorcontrib>Gnecco, Bruno Barberi</creatorcontrib><creatorcontrib>Durelli, Vinícius Humberto Serapilha</creatorcontrib><creatorcontrib>Trevelin, Luis Carlos</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ABI/INFORM Global (Alumni Edition)</collection><collection>Computing Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ABI/INFORM Collection (Alumni Edition)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Technology Collection (ProQuest)</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Business Premium Collection (Alumni)</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Business Collection (Alumni Edition)</collection><collection>ProQuest Business Collection</collection><collection>Computer Science Database</collection><collection>ABI/INFORM Professional Advanced</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ABI/INFORM Global</collection><collection>Computing Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest One Business</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Multimedia tools and applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>de Paiva Guimarães, Marcelo</au><au>Dias, Diego Roberto Colombo</au><au>Mota, José Hamilton</au><au>Gnecco, Bruno Barberi</au><au>Durelli, Vinícius Humberto Serapilha</au><au>Trevelin, Luis Carlos</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Immersive and interactive virtual reality applications based on 3D web browsers</atitle><jtitle>Multimedia tools and applications</jtitle><stitle>Multimed Tools Appl</stitle><date>2018</date><risdate>2018</risdate><volume>77</volume><issue>1</issue><spage>347</spage><epage>361</epage><pages>347-361</pages><issn>1380-7501</issn><eissn>1573-7721</eissn><abstract>This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as CAVEs, Panoramas and Power Walls. Until recently, these applications were build using tailored solutions, such low-level libraries to distribute data. We discuss the modern-day web technology which allows these applications meet a multi-platform requirement. This paper also evaluates the communication and synchronization requirements of these applications that are traditionally the main bottleneck. As a proof-of-concept to show the feasibility of our study, we devised and implemented an immersive and interactive virtual reality application employing only web technologies. Our proof-of-concept runs on a miniCAVE environment with three displays and a 6-node cluster.</abstract><cop>New York</cop><pub>Springer US</pub><doi>10.1007/s11042-016-4256-7</doi><tpages>15</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1380-7501
ispartof Multimedia tools and applications, 2018, Vol.77 (1), p.347-361
issn 1380-7501
1573-7721
language eng
recordid cdi_proquest_journals_1992797213
source ABI/INFORM Global; Springer Nature:Jisc Collections:Springer Nature Read and Publish 2023-2025: Springer Reading List
subjects Caves
Computer Communication Networks
Computer Science
Data Structures and Information Theory
Feasibility studies
HyperText Markup Language
Multimedia Information Systems
Special Purpose and Application-Based Systems
Synchronism
Virtual reality
title Immersive and interactive virtual reality applications based on 3D web browsers
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-07T07%3A32%3A01IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Immersive%20and%20interactive%20virtual%20reality%20applications%20based%20on%203D%20web%20browsers&rft.jtitle=Multimedia%20tools%20and%20applications&rft.au=de%20Paiva%20Guimar%C3%A3es,%20Marcelo&rft.date=2018&rft.volume=77&rft.issue=1&rft.spage=347&rft.epage=361&rft.pages=347-361&rft.issn=1380-7501&rft.eissn=1573-7721&rft_id=info:doi/10.1007/s11042-016-4256-7&rft_dat=%3Cproquest_cross%3E1992797213%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c316t-f94c4f47adaa608085606e92726ced9456e214b748e647f0617e78c6b52a42703%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1992797213&rft_id=info:pmid/&rfr_iscdi=true