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On convergence rates of game theoretic reinforcement learning algorithms

This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the others' utility functions. Instead, each player o...

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Published in:arXiv.org 2017-12
Main Authors: Hu, Zhisheng, Zhu, Minghui, Chen, Ping, Liu, Peng
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Zhu, Minghui
Chen, Ping
Liu, Peng
description This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the others' utility functions. Instead, each player only knows its own deployed actions and its received utility values in recent history. We propose a reinforcement learning algorithm which converges to the set of action profiles which have maximal stochastic potential with probability one. Furthermore, the convergence rate of the proposed algorithm is quantified. The algorithm performance is verified using two case studies in the smart grid and cybersecurity.
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subjects Algorithms
Convergence
Cybersecurity
Game theory
Machine learning
Smart grid
title On convergence rates of game theoretic reinforcement learning algorithms
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