Loading…
Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development
When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cogni...
Saved in:
Published in: | Human-computer interaction 1999-01, Vol.14 (1), p.159-189 |
---|---|
Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | cdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283 |
container_end_page | 189 |
container_issue | 1 |
container_start_page | 159 |
container_title | Human-computer interaction |
container_volume | 14 |
creator | Benyon, David Imaz, Manuel |
description | When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs. |
doi_str_mv | 10.1207/s15327051hci1401&2_5 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_208688029</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>899858521</sourcerecordid><originalsourceid>FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</originalsourceid><addsrcrecordid>eNpdkM9LwzAUgIMoOKf_gYfgwVs1SZM29SbT6WBD8Mc5pMkr6-iSmqSD_fd2bCff5cHHx3vwIXRLyQNlpHyMVOSsJIKuTUs5ofdMiTM0OdDsgM_RhJR5mRHC-CW6inFDxqm4mKB6BUn3ax8i1s7ilbfQxSc8885Anwbd4bkfnNWp9S5i3-BP6ANEcOmEWocXLkHQJrU7wF_7mGAb8QvsoPP9dhSv0UWjuwg3pz1FP_PX79l7tvx4W8yel5mhokwZJ1LmdSlsDdBUxjQcLIdcUi2FlIwLnReVNcYSKhpCGmpLzmRd1YXWhjGZT9Hd8W4f_O8AMamNH4IbXypGZCElYdUo8aNkgo8xQKP60G512CtK1CGm-h9TjTHzP9piaos</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>208688029</pqid></control><display><type>article</type><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><source>Business Source Ultimate【Trial: -2024/12/31】【Remote access available】</source><source>Taylor and Francis Science and Technology Collection</source><creator>Benyon, David ; Imaz, Manuel</creator><creatorcontrib>Benyon, David ; Imaz, Manuel</creatorcontrib><description>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</description><identifier>ISSN: 0737-0024</identifier><identifier>EISSN: 1532-7051</identifier><identifier>DOI: 10.1207/s15327051hci1401&2_5</identifier><language>eng</language><publisher>Hillsdale: Taylor & Francis Ltd</publisher><subject>Cognition & reasoning ; Design ; Human-computer interaction</subject><ispartof>Human-computer interaction, 1999-01, Vol.14 (1), p.159-189</ispartof><rights>Copyright (c) 1999, Lawrence Erlbaum Associates, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Benyon, David</creatorcontrib><creatorcontrib>Imaz, Manuel</creatorcontrib><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><title>Human-computer interaction</title><description>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</description><subject>Cognition & reasoning</subject><subject>Design</subject><subject>Human-computer interaction</subject><issn>0737-0024</issn><issn>1532-7051</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1999</creationdate><recordtype>article</recordtype><recordid>eNpdkM9LwzAUgIMoOKf_gYfgwVs1SZM29SbT6WBD8Mc5pMkr6-iSmqSD_fd2bCff5cHHx3vwIXRLyQNlpHyMVOSsJIKuTUs5ofdMiTM0OdDsgM_RhJR5mRHC-CW6inFDxqm4mKB6BUn3ax8i1s7ilbfQxSc8885Anwbd4bkfnNWp9S5i3-BP6ANEcOmEWocXLkHQJrU7wF_7mGAb8QvsoPP9dhSv0UWjuwg3pz1FP_PX79l7tvx4W8yel5mhokwZJ1LmdSlsDdBUxjQcLIdcUi2FlIwLnReVNcYSKhpCGmpLzmRd1YXWhjGZT9Hd8W4f_O8AMamNH4IbXypGZCElYdUo8aNkgo8xQKP60G512CtK1CGm-h9TjTHzP9piaos</recordid><startdate>19990101</startdate><enddate>19990101</enddate><creator>Benyon, David</creator><creator>Imaz, Manuel</creator><general>Taylor & Francis Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>19990101</creationdate><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><author>Benyon, David ; Imaz, Manuel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1999</creationdate><topic>Cognition & reasoning</topic><topic>Design</topic><topic>Human-computer interaction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Benyon, David</creatorcontrib><creatorcontrib>Imaz, Manuel</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Human-computer interaction</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Benyon, David</au><au>Imaz, Manuel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</atitle><jtitle>Human-computer interaction</jtitle><date>1999-01-01</date><risdate>1999</risdate><volume>14</volume><issue>1</issue><spage>159</spage><epage>189</epage><pages>159-189</pages><issn>0737-0024</issn><eissn>1532-7051</eissn><abstract>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</abstract><cop>Hillsdale</cop><pub>Taylor & Francis Ltd</pub><doi>10.1207/s15327051hci1401&2_5</doi><tpages>31</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0737-0024 |
ispartof | Human-computer interaction, 1999-01, Vol.14 (1), p.159-189 |
issn | 0737-0024 1532-7051 |
language | eng |
recordid | cdi_proquest_journals_208688029 |
source | Business Source Ultimate【Trial: -2024/12/31】【Remote access available】; Taylor and Francis Science and Technology Collection |
subjects | Cognition & reasoning Design Human-computer interaction |
title | Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-25T13%3A54%3A47IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Metaphors%20and%20Models:%20Conceptual%20Foundations%20of%20Representations%20in%20Interactive%20Systems%20Development&rft.jtitle=Human-computer%20interaction&rft.au=Benyon,%20David&rft.date=1999-01-01&rft.volume=14&rft.issue=1&rft.spage=159&rft.epage=189&rft.pages=159-189&rft.issn=0737-0024&rft.eissn=1532-7051&rft_id=info:doi/10.1207/s15327051hci1401&2_5&rft_dat=%3Cproquest_cross%3E899858521%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=208688029&rft_id=info:pmid/&rfr_iscdi=true |