Loading…

Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development

When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cogni...

Full description

Saved in:
Bibliographic Details
Published in:Human-computer interaction 1999-01, Vol.14 (1), p.159-189
Main Authors: Benyon, David, Imaz, Manuel
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites cdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283
container_end_page 189
container_issue 1
container_start_page 159
container_title Human-computer interaction
container_volume 14
creator Benyon, David
Imaz, Manuel
description When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.
doi_str_mv 10.1207/s15327051hci1401&2_5
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_208688029</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>899858521</sourcerecordid><originalsourceid>FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</originalsourceid><addsrcrecordid>eNpdkM9LwzAUgIMoOKf_gYfgwVs1SZM29SbT6WBD8Mc5pMkr6-iSmqSD_fd2bCff5cHHx3vwIXRLyQNlpHyMVOSsJIKuTUs5ofdMiTM0OdDsgM_RhJR5mRHC-CW6inFDxqm4mKB6BUn3ax8i1s7ilbfQxSc8885Anwbd4bkfnNWp9S5i3-BP6ANEcOmEWocXLkHQJrU7wF_7mGAb8QvsoPP9dhSv0UWjuwg3pz1FP_PX79l7tvx4W8yel5mhokwZJ1LmdSlsDdBUxjQcLIdcUi2FlIwLnReVNcYSKhpCGmpLzmRd1YXWhjGZT9Hd8W4f_O8AMamNH4IbXypGZCElYdUo8aNkgo8xQKP60G512CtK1CGm-h9TjTHzP9piaos</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>208688029</pqid></control><display><type>article</type><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><source>Business Source Ultimate【Trial: -2024/12/31】【Remote access available】</source><source>Taylor and Francis Science and Technology Collection</source><creator>Benyon, David ; Imaz, Manuel</creator><creatorcontrib>Benyon, David ; Imaz, Manuel</creatorcontrib><description>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</description><identifier>ISSN: 0737-0024</identifier><identifier>EISSN: 1532-7051</identifier><identifier>DOI: 10.1207/s15327051hci1401&amp;2_5</identifier><language>eng</language><publisher>Hillsdale: Taylor &amp; Francis Ltd</publisher><subject>Cognition &amp; reasoning ; Design ; Human-computer interaction</subject><ispartof>Human-computer interaction, 1999-01, Vol.14 (1), p.159-189</ispartof><rights>Copyright (c) 1999, Lawrence Erlbaum Associates, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Benyon, David</creatorcontrib><creatorcontrib>Imaz, Manuel</creatorcontrib><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><title>Human-computer interaction</title><description>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</description><subject>Cognition &amp; reasoning</subject><subject>Design</subject><subject>Human-computer interaction</subject><issn>0737-0024</issn><issn>1532-7051</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1999</creationdate><recordtype>article</recordtype><recordid>eNpdkM9LwzAUgIMoOKf_gYfgwVs1SZM29SbT6WBD8Mc5pMkr6-iSmqSD_fd2bCff5cHHx3vwIXRLyQNlpHyMVOSsJIKuTUs5ofdMiTM0OdDsgM_RhJR5mRHC-CW6inFDxqm4mKB6BUn3ax8i1s7ilbfQxSc8885Anwbd4bkfnNWp9S5i3-BP6ANEcOmEWocXLkHQJrU7wF_7mGAb8QvsoPP9dhSv0UWjuwg3pz1FP_PX79l7tvx4W8yel5mhokwZJ1LmdSlsDdBUxjQcLIdcUi2FlIwLnReVNcYSKhpCGmpLzmRd1YXWhjGZT9Hd8W4f_O8AMamNH4IbXypGZCElYdUo8aNkgo8xQKP60G512CtK1CGm-h9TjTHzP9piaos</recordid><startdate>19990101</startdate><enddate>19990101</enddate><creator>Benyon, David</creator><creator>Imaz, Manuel</creator><general>Taylor &amp; Francis Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>19990101</creationdate><title>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</title><author>Benyon, David ; Imaz, Manuel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1999</creationdate><topic>Cognition &amp; reasoning</topic><topic>Design</topic><topic>Human-computer interaction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Benyon, David</creatorcontrib><creatorcontrib>Imaz, Manuel</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Human-computer interaction</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Benyon, David</au><au>Imaz, Manuel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development</atitle><jtitle>Human-computer interaction</jtitle><date>1999-01-01</date><risdate>1999</risdate><volume>14</volume><issue>1</issue><spage>159</spage><epage>189</epage><pages>159-189</pages><issn>0737-0024</issn><eissn>1532-7051</eissn><abstract>When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition OF cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientalism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientalism or experiental cognition as the foundation for our analysis. Experientalism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCE) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientalism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it con be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.</abstract><cop>Hillsdale</cop><pub>Taylor &amp; Francis Ltd</pub><doi>10.1207/s15327051hci1401&amp;2_5</doi><tpages>31</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0737-0024
ispartof Human-computer interaction, 1999-01, Vol.14 (1), p.159-189
issn 0737-0024
1532-7051
language eng
recordid cdi_proquest_journals_208688029
source Business Source Ultimate【Trial: -2024/12/31】【Remote access available】; Taylor and Francis Science and Technology Collection
subjects Cognition & reasoning
Design
Human-computer interaction
title Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-25T13%3A54%3A47IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Metaphors%20and%20Models:%20Conceptual%20Foundations%20of%20Representations%20in%20Interactive%20Systems%20Development&rft.jtitle=Human-computer%20interaction&rft.au=Benyon,%20David&rft.date=1999-01-01&rft.volume=14&rft.issue=1&rft.spage=159&rft.epage=189&rft.pages=159-189&rft.issn=0737-0024&rft.eissn=1532-7051&rft_id=info:doi/10.1207/s15327051hci1401&2_5&rft_dat=%3Cproquest_cross%3E899858521%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c157t-40883b75dbeef9ccf4ed4e381a8588245a369dccd015f00f1d7428b9b6aac2283%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=208688029&rft_id=info:pmid/&rfr_iscdi=true