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Using Edutainment Software to Enhance Online Learning

Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are often reluctant to change the way they teach or to in...

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Bibliographic Details
Published in:International journal on e-learning 2007-01, Vol.6 (1), p.5
Main Authors: Green, Mary, McNeese, Mary Nell
Format: Article
Language:English
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Summary:Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are often reluctant to change the way they teach or to incorporate games into their pedagogy. This article describes the different game genres available, examines reasons why teachers may or may not want to include digital games as pedagogy, and explains how students who grew up playing games are different from non-gamers. Also addressed are the characteristics of a "good" game and the important role game developers play in the creation of games, which are suitable for educational purposes.
ISSN:1537-2456
1943-5932