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Why Gamification is Bullshit Malarkey

Gamification as depicted as an emerging trend, a tool and possibly the holistic approach of new pedagogy within education is discussed. Supporters of gamification state that student satisfaction, efficiency, effectiveness and engagement can be increased if done properly. Todd explores the ability of...

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Bibliographic Details
Published in:Morning watch (St. John's) 2016-10, Vol.44 (1/2), p.1
Main Author: Todd, Amy
Format: Article
Language:English
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Online Access:Get full text
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Summary:Gamification as depicted as an emerging trend, a tool and possibly the holistic approach of new pedagogy within education is discussed. Supporters of gamification state that student satisfaction, efficiency, effectiveness and engagement can be increased if done properly. Todd explores the ability of gamification to harness the power of games without the difficulty of attempting to implement games within his courses, within his own context of teaching in higher education.
ISSN:0384-5028