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VR aftereffect and the relation of cybersickness and cognitive performance

The purpose of the study was the investigation of VR-induced aftereffects on various basic cognitive abilities and its relationship with cybersickness. Previous studies suggest an adverse effect of VR exposure on simple reaction times. Aftereffects on other basic cognitive abilities have rarely been...

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Bibliographic Details
Published in:Virtual reality : the journal of the Virtual Reality Society 2019-06, Vol.23 (2), p.143-154
Main Authors: Mittelstaedt, Justin Maximilian, Wacker, Jan, Stelling, Dirk
Format: Article
Language:English
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Summary:The purpose of the study was the investigation of VR-induced aftereffects on various basic cognitive abilities and its relationship with cybersickness. Previous studies suggest an adverse effect of VR exposure on simple reaction times. Aftereffects on other basic cognitive abilities have rarely been studied. Sixty participants performed a test battery, that consisted of five different tests, prior and after the immersion into a VR bike application. Participants were assigned to three different experimental conditions using different kinds of displays, motion control devices. Twenty additional participants acted as a control group. Reaction times of simple ( χ 2 (3) = 140.77; p  
ISSN:1359-4338
1434-9957
DOI:10.1007/s10055-018-0370-3